Ticket #224 (closed enhancement: fixed)
Sharing constant buffers between shader stages.
Reported by: | gongminmin | Owned by: | gongminmin |
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Priority: | major | Milestone: | 4.5.0 |
Component: | Plugins | Version: | 4.4.0 |
Keywords: | Cc: |
Description
To reduce memory consumption and speed up cbuffers updating, sharing cbuffers in a shader object is necessary. Currently only D3D11 plugin has cbuffer support. So working on it only.
It's the first step of ticket #222.
Change History
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