Ticket #122 (closed task: fixed)
Generate shadows before lighting in deferred rending
Reported by: | gongminmin | Owned by: | gongminmin |
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Priority: | major | Milestone: | 4.3.0 |
Component: | Core-Rendering system | Version: | 4.2.0 |
Keywords: | Cc: |
Description
Refactor deferred rendering framework. Move the shadow generation (including RSM generation) in between G-Buffers and lighting. This will limit the number of shadowing light into 4, texture projection light into 1.
Change History
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