Custom Query (26 matches)
Status: closed (26 matches)
Ticket | Summary | Owner | Type | Priority | Component | Version |
---|---|---|---|---|---|---|
#128 | C++11 compliance | gongminmin | enhancement | major | Core | 4.2.0 |
#161 | Better normal representation in G-Buffer | gongminmin | enhancement | major | Core-Rendering system | 4.4.0 |
#165 | Support platforms without float texture | gongminmin | enhancement | major | Core-Rendering system | |
#171 | Build by Clang | gongminmin | enhancement | major | Build | 4.3.0 |
#172 | Build Android version with cmake | gongminmin | enhancement | major | Build | 4.3.0 |
#173 | Occlus Rift Supports | gongminmin | enhancement | major | Core-Rendering system | 4.3.0 |
#176 | Compute shader version of Tile-based Deferred Rendering | gongminmin | enhancement | major | Core-Rendering system | 4.3.0 |
#179 | Hierarchical scene object | gongminmin | enhancement | major | Core-Scene manager | 4.3.0 |
#185 | Sensor input | gongminmin | task | major | Core-Input | |
#186 | Support function name decoration in dynamic loading | gongminmin | enhancement | major | GLLoader | |
#189 | Remove large binaries files from repository | gongminmin | enhancement | major | Build | 4.4.0 |
#190 | D3D 11.2 support | gongminmin | enhancement | major | Plugins | 4.4.0 |
#192 | Improve on RenderEffect | gongminmin | enhancement | major | Core-Rendering system | 4.4.0 |
#193 | Make more samples runable under WinRT and Android | gongminmin | task | major | Samples | 4.4.0 |
#194 | Integrate skinning from ModelViewer to Deferred pipeline | gongminmin | task | major | Core-Rendering system | 4.4.0 |
#195 | Supports touch input on UI | gongminmin | enhancement | major | Core-UI system | 4.4.0 |
#196 | No variable for dynamic indexed CBuffer | gongminmin | defect | major | DXBC2GLSL | 4.4.0 |
#202 | In-engine profiler | gongminmin | task | major | Core-Rendering system | 4.4.0 |
#218 | Converts textures in MeshJIT | gongminmin | enhancement | major | Tools | 4.4.0 |
#219 | New naming scheme for binaries. | gongminmin | enhancement | major | Build | 4.4.0 |
#222 | Expose the constant buffer in RenderEffect | gongminmin | task | major | Core-Rendering system | 4.4.0 |
#224 | Sharing constant buffers between shader stages. | gongminmin | enhancement | major | Plugins | 4.4.0 |
#227 | Adapt to ANGLE | gongminmin | enhancement | major | Plugins | 4.4.0 |
#228 | Utilize OES_get_program_binary to speed up program cloning | gongminmin | enhancement | major | Plugins | 4.4.0 |
#56 | D3D11 bytecode to GLSL compiler | gongminmin | task | minor | Tools | |
#162 | New algorithm for font's distance field calculation | gongminmin | enhancement | minor | Tools | 4.3.0 |
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