Third-party libraries and tools

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Revision as of 06:24, 31 January 2012 by Gongminmin (Talk | contribs)

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KlayGE depends on these following third-party libraries and tools. Since 3.12.0, the source code of these libraries are included in KlayGE. Users can run build_external.py to build and install them. The only pre-required one is Python.

Core requires:

  • Python 3.2. Debug version pythonxx_d.dll need to be compiled from Python's source yourself.
  • Boost 1.47.0. Recommanded bjam command line please check FAQ
  • RapidXml 1.13
  • 7-zip 9.20

D3D11 Rendering System, DInput Input System and DSound Audio System require:

DShow Show System requires:


OggVorbis Audio Datasource requires:


OpenAL Audio System requires:


OpenGL Rendering System requires:


OpenGL ES 2 Rendering System requires:


KFontGen tool requires:

  • FreeType 2.4.4, LIB Debug and LIB Release solution configurations should be compiled


Notes

As mentioned previously, before the first compilation of KlayGE, run the env_vars.py Python script to set the required environment variables.

As KlayGE uses VC Multi-threaded DLL runtime library, it needs ALL libs that linked to exes change to use Multi-threaded DLL runtime library (Project->Properties->Configuration Properties->C/C++->Code Generation->Runtime Library, select Multi-threaded Debug DLL/Multi-threaded DLL).

In addition, using VC8 and VC9 to compile Release versions of Boost needs to define the _SECURE_SCL = 0 macro. If you are using Boost Build (bjam) to build the libraries, make sure to add "define=_SECURE_SCL=0" to the bjam command line.