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Welcome to Klay Game Engine's wiki website. This wiki focus on building a knowledge base of KlayGE/en. To prevent spam editing, only users with accounts and confirmed e-mail addresses have the right to edit this wiki.

KlayGE/en is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of KlayGE/en is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. KlayGE/en can cover platforms from the high-end to the low-end at most one year before it's release.

Introduction

Distinguishing techniques

These are KlayGE/en's original distinguishing techniques

  • Effect system: Cross platform rendering effect system.
  • Juda Texture: A Tera-texel texture system.
  • Font system: Have both benefits from vector font and bitmap font.
  • glloader: Load all supported OpenGL extensions automatically. Can fix some old drivers' compatibility problems.
  • HDR compression: 18bpp, high-quality HDR compression. Works with almost every GPUs.

Samples

KlayGE/en contains dozens of sample programs to show various kinds of features.

Toolset

KlayGE/en has a toolset for developing and data processing.

Future

Any wish to KlayGE/en's future? Just request it in Wishlist.

Subprojects

KlayGE/en has some independent subprojects. They can be used without including KlayGE/en itself.