This is the regression testing results on KlayGE's development version.
Windows
D3D11 level 11.0
Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro V3900 |
NVS 4200M WinStore |
WP8.1 Emulator
|
Last test |
2014/11/3 |
2014/11/3 |
2014/12/17 |
2014/11/4 |
2014/11/4
|
AreaLighting |
Yes |
Yes |
Yes |
Yes |
Yes (only on >=2G)
|
AtmosphericScattering |
Yes |
Yes |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes |
Yes |
Yes (only on >=2G)
|
DetailedSurface |
Yes |
Yes |
Yes |
Yes |
Yes
|
EnvLighting |
Yes |
Yes |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes |
Yes |
Yes (only on >=2G)
|
GPUParticleSystem |
Yes |
Yes |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes |
Yes |
Yes with precision issue
|
Ocean |
Yes |
Yes |
Yes |
Yes |
Yes (only on >=1G)
|
OrderIndependentTransparency |
Yes |
Yes |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes |
Yes |
Yes (only on >=2G)
|
ShadowCubemap |
Yes |
Yes |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes |
Yes (No Dshow) |
Yes (No Dshow)
|
D3D11 level 10.1
Sample |
NVS 4200M |
NV Geforce GTX680 |
Intel HD3000
|
Last test |
2014/11/3 |
2014/11/3 |
2014/12/11
|
AreaLighting |
Yes |
Yes |
Yes
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes
|
EnvLighting |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 10.0
Sample |
NVS 4200M |
NV Geforce GTX680 |
Intel HD3000
|
Last test |
2014/11/3 |
2014/11/3 |
2014/11/4
|
AreaLighting |
Yes |
Yes |
Yes
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes
|
EnvLighting |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 9.3
Sample |
NVS 4200M |
Intel HD3000
|
Last test |
2014/11/3 |
2014/12/16
|
AreaLighting |
Yes |
Yes
|
AtmosphericScattering |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes
|
CausticsMap |
No SM3 |
No SM3
|
DeferredRendering |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes
|
EnvLighting |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes
|
GPUParticleSystem |
No SM3 |
No SM3
|
JudaTexViewer |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes
|
Ocean |
No SM3 |
No SM3
|
OrderIndependentTransparency |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes
|
PostProcessing |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes
|
Reflection |
Yes but no SSR |
Yes but no SSR
|
ScenePlayer |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes
|
SSSSS |
No depth texture |
No depth texture
|
SubSurface |
Yes |
Yes
|
Text |
Yes |
Yes
|
VideoTexture |
Yes |
Yes
|
D3D11 level 9.2
Sample |
NVS 4200M
|
Last test |
2014/11/3
|
AreaLighting |
Too many dependent texture look up
|
AtmosphericScattering |
Too many arithmetic instruction (510/64)
|
CascadedShadowMap |
Too many dependent texture look up
|
CausticsMap |
No SM3
|
DeferredRendering |
Too many dependent texture look up
|
DetailedSurface |
Can't unroll shader
|
EnvLighting |
Yes
|
GlobalIllumination |
Too many dependent texture look up
|
GPUParticleSystem |
No SM3
|
JudaTexViewer |
Yes
|
MotionBlurDoF |
Can't unroll shader
|
Ocean |
No SM3
|
OrderIndependentTransparency |
No depth texture
|
ParticleEditor |
Yes
|
PostProcessing |
Too many dependent texture look up
|
ProceduralTex |
Too many dependent texture look up
|
Reflection |
Can't unroll shader
|
ScenePlayer |
Too many dependent texture look up
|
ShadowCubemap |
Yes
|
SSSSS |
No depth texture
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes
|
D3D11 level 9.1
Sample |
NVS 4200M |
Surface 1
|
Last test |
2014/11/3 |
2014/7/5
|
AreaLighting |
Too many dependent texture look up |
Too many dependent texture look up
|
AtmosphericScattering |
Too many arithmetic instruction (510/64) |
Too many arithmetic instruction (510/64)
|
CascadedShadowMap |
Too many dependent texture look up |
Too many dependent texture look up
|
CausticsMap |
No SM3 |
No SM3
|
DeferredRendering |
Too many dependent texture look up |
Too many dependent texture look up
|
DetailedSurface |
Can't unroll shader |
Can't unroll shader
|
EnvLighting |
Yes |
Yes
|
GlobalIllumination |
Too many dependent texture look up |
Too many dependent texture look up
|
GPUParticleSystem |
No SM3 |
No SM3
|
JudaTexViewer |
Yes |
No instancing
|
MotionBlurDoF |
Can't unroll shader |
Can't unroll shader
|
Ocean |
No SM3 |
No SM3
|
OrderIndependentTransparency |
No depth texture |
No depth texture
|
ParticleEditor |
Yes |
No instancing
|
PostProcessing |
Too many dependent texture look up |
Too many dependent texture look up
|
ProceduralTex |
Too many dependent texture look up |
Too many dependent texture look up
|
Reflection |
Can't unroll shader |
Can't unroll shader
|
ScenePlayer |
Too many dependent texture look up |
Too many dependent texture look up
|
ShadowCubemap |
Yes |
Yes
|
SSSSS |
No depth texture |
No depth texture
|
SubSurface |
Yes |
Yes
|
Text |
Yes |
Yes
|
VideoTexture |
Yes |
Yes
|
OpenGL
Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro V3900 |
Intel HD3000
|
Last test |
2014/11/3 |
2013/12/13 |
N/A |
2014/6/21
|
AreaLighting |
Yes |
Yes |
Yes |
Yes
|
AtmosphericScattering |
Yes |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes |
Yes
|
EnvLighting |
Yes |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
N/A |
Yes
|
SubSurface |
Yes |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes |
Yes
|
OpenGL ES
Sample |
NVS 4200M with ANGLE |
ANGLE on Intel HD 3000
|
Last test |
2014/11/3 |
2014/12/14
|
AreaLighting |
Yes |
Black screen
|
AtmosphericScattering |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Black screen
|
CausticsMap |
Yes |
No background
|
DeferredRendering |
Yes |
Black screen
|
DetailedSurface |
Yes |
Yes
|
EnvLighting |
Yes |
Black screen
|
GlobalIllumination |
Yes |
Black screen
|
GPUParticleSystem |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes
|
Ocean |
Yes |
Black screen
|
OrderIndependentTransparency |
Yes |
Black screen
|
ParticleEditor |
Yes |
Yes
|
PostProcessing |
Yes |
Black screen
|
ProceduralTex |
Yes |
Yes
|
Reflection |
Yes |
Black screen
|
ScenePlayer |
Yes |
Black screen
|
ShadowCubemap |
Yes |
Yes
|
SSSSS |
No MRT |
No MRT
|
SubSurface |
Yes |
Yes
|
Text |
Yes |
Yes
|
VideoTexture |
Yes |
Yes
|
Android
Sample |
Google SDK emulator |
Asua TF700T
|
Last test |
2014/12/11 |
2014/7/2
|
AreaLighting |
Yes |
N/A
|
AtmosphericScattering |
Yes |
Can't have "while" in shader
|
CascadedShadowMap |
Yes |
Wrong result
|
CausticsMap |
No SM3 |
Wrong skybox
|
DeferredRendering |
Yes |
Wrong result
|
DetailedSurface |
To slow |
To slow
|
EnvLighting |
Yes |
N/A
|
GlobalIllumination |
Yes |
Wrong result
|
GPUParticleSystem |
No SM3 |
Can't have "while" in shader
|
JudaTexViewer |
Too slow |
Too slow
|
MotionBlurDoF |
No python |
No python
|
Ocean |
No SM3 |
Time out
|
OrderIndependentTransparency |
Yes |
Time out
|
ParticleEditor |
Yes |
No particle
|
PostProcessing |
Yes |
No object
|
ProceduralTex |
Yes |
Yes
|
Reflection |
Yes |
Wrong result
|
ScenePlayer |
No python |
No python
|
ShadowCubemap |
Yes |
Crash
|
SSSSS |
No MRT |
Can't unroll shader
|
SubSurface |
Yes |
Yes
|
Text |
Yes |
Yes
|
VideoTexture |
Yes (No Dshow) |
Yes (No Dshow)
|