OpenGLES插件对不同驱动的特殊处理

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和OpenGL插件一样,OpenGLES插件也必须对不同驱动做一些特殊处理。

列表

NVIDIA Tegra

  • 启用OES_texture_half_float
  • 设置GL_TEXTURE_MAX_LEVEL

Imagination PowerVR

  • 不把index buffer放入VAO

ARM Mali

  • 不把index buffer放入VAO

Qualcomm Adreno

  • 不把index buffer放入VAO

Google Android Emulator

Google ANGLE

参见

OpenGL插件对不同驱动的特殊处理