Platforms
From KlayGE
Revision as of 02:54, 21 July 2014 by Gongminmin (Talk | contribs)
Contents
Development platforms
KlayGE/en can be developed on those platforms, with no limitation.
- Windows
However, developing on those platforms has some limitation. It may be solved in future versions.
- Linux: Shader must be generated on Windows d3dcompiler.
Runtime platforms
KlayGE/en can be deployed and run on those runtime platforms. Some of them doesn't supports all plugins. Details in below tables.
Windows
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
x64 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
x86 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
WinRT
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
arm | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
x64 | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
x86 | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
Android
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
armeabi | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
armeabi-v7a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
arm64-v8a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
x86 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
x86_64 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
Linux
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
x86 | Yes | OpenGL | OpenAL | OggVorbis | No | Octree | Python | No |