This is the regression testing results on KlayGE's development version.
Windows
D3D11 level 11.0
Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270
|
Last test |
2014/6/6 |
2014/6/6 |
N/A
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 10.1
Sample |
NVS 4200M |
NV Geforce GTX680 |
Intel HD3000
|
Last test |
2014/6/15 |
N/A |
2014/6/15
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 10.0
Sample |
NVS 4200M |
NV Geforce GTX680 |
Intel HD3000
|
Last test |
2014/6/15 |
2013/12/17 |
2014/6/15
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 9.3
Sample |
NVS 4200M |
Intel HD3000
|
Last test |
2014/6/15 |
2014/6/15
|
AtmosphericScattering |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes
|
CausticsMap |
No SM3 |
No SM3
|
DeferredRendering |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes
|
GPUParticleSystem |
No SM3 |
No SM3
|
JudaTexViewer |
Yes |
Yes
|
ModelViewer |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes
|
Ocean |
No SM3 |
No SM3
|
OrderIndependentTransparency |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes
|
PostProcessing |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes
|
Reflection |
Yes but no SSR |
Yes but no SSR
|
ScenePlayer |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes
|
SSSSS |
No depth texture |
No depth texture
|
SubSurface |
Yes |
Yes
|
Text |
Yes |
Yes
|
VideoTexture |
Yes |
Yes
|
D3D11 level 9.2
Sample |
NVS 4200M
|
Last test |
2014/6/15
|
AtmosphericScattering |
Too many arithmetic instruction (510/64)
|
CascadedShadowMap |
Too many dependent texture look up
|
CausticsMap |
No SM3
|
DeferredRendering |
Too many dependent texture look up
|
DetailedSurface |
Can't unroll shader
|
GlobalIllumination |
Too many dependent texture look up
|
GPUParticleSystem |
No SM3
|
JudaTexViewer |
Yes
|
ModelViewer |
Too many dependent texture look up
|
MotionBlurDoF |
Can't unroll shader
|
Ocean |
No SM3
|
OrderIndependentTransparency |
No depth texture
|
ParticleEditor |
Yes
|
PostProcessing |
Too many dependent texture look up
|
ProceduralTex |
Too many dependent texture look up
|
Reflection |
Can't unroll shader
|
ScenePlayer |
Too many dependent texture look up
|
ShadowCubemap |
Yes
|
SSSSS |
No depth texture
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes
|
D3D11 level 9.1
Sample |
NVS 4200M
|
Last test |
2014/6/15
|
AtmosphericScattering |
Too many arithmetic instruction (510/64)
|
CascadedShadowMap |
Too many dependent texture look up
|
CausticsMap |
No SM3
|
DeferredRendering |
Too many dependent texture look up
|
DetailedSurface |
Can't unroll shader
|
GlobalIllumination |
Too many dependent texture look up
|
GPUParticleSystem |
No SM3
|
JudaTexViewer |
Yes
|
ModelViewer |
Too many dependent texture look up
|
MotionBlurDoF |
Can't unroll shader
|
Ocean |
No SM3
|
OrderIndependentTransparency |
No depth texture
|
ParticleEditor |
Yes
|
PostProcessing |
Too many dependent texture look up
|
ProceduralTex |
Too many dependent texture look up
|
Reflection |
Can't unroll shader
|
ScenePlayer |
Too many dependent texture look up
|
ShadowCubemap |
Yes
|
SSSSS |
No depth texture
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes
|
OpenGL
Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270 |
Intel HD3000
|
Last test |
2014/6/21 |
2013/12/13 |
N/A |
2014/6/21
|
AtmosphericScattering |
Yes |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
N/A |
Yes
|
SubSurface |
Yes |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes |
Yes
|
OpenGL ES
Sample |
NVS 4200M with ANGLE
|
Last test |
2014/6/14
|
AtmosphericScattering |
Yes
|
CascadedShadowMap |
Yes
|
CausticsMap |
Yes
|
DeferredRendering |
Yes
|
DetailedSurface |
Yes
|
GlobalIllumination |
Yes
|
GPUParticleSystem |
Yes
|
JudaTexViewer |
Yes
|
ModelViewer |
Yes
|
MotionBlurDoF |
Yes
|
Ocean |
Yes
|
OrderIndependentTransparency |
Yes
|
ParticleEditor |
Yes
|
PostProcessing |
Yes
|
ProceduralTex |
Yes
|
Reflection |
Yes
|
ScenePlayer |
Yes
|
ShadowCubemap |
Yes
|
SSSSS |
No MRT
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes
|
Android
Sample |
Google SDK emulator
|
Last test |
2014/6/26
|
AtmosphericScattering |
Yes
|
CascadedShadowMap |
Yes
|
CausticsMap |
No SM3
|
DeferredRendering |
Yes
|
DetailedSurface |
No file mapping
|
GlobalIllumination |
Yes
|
GPUParticleSystem |
No SM3
|
JudaTexViewer |
No file mapping
|
ModelViewer |
Yes
|
MotionBlurDoF |
No python
|
Ocean |
No SM3
|
OrderIndependentTransparency |
Yes
|
ParticleEditor |
Yes
|
PostProcessing |
Yes
|
ProceduralTex |
Yes
|
Reflection |
Yes
|
ScenePlayer |
No python
|
ShadowCubemap |
Not enough memory
|
SSSSS |
No MRT
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes (No Dshow)
|