This is the regression testing results on KlayGE's development version.
Windows
D3D11 level 11.0
Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270
|
Last test |
2013/12/10 |
2013/12/10 |
N/A
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 10.0
Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270
|
Last test |
2013/12/11 |
N/A |
N/A
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
Yes
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
D3D11 level 9.3
Sample |
NVS 4200M
|
Last test |
2013/12/11
|
AtmosphericScattering |
Too many arithmetic instruction (1058/512)
|
CascadedShadowMap |
No texlod
|
CausticsMap |
No SM3
|
DeferredRendering |
No texlod
|
DetailedSurface |
No uint
|
GlobalIllumination |
No texlod
|
GPUParticleSystem |
No SM3
|
JudaTexViewer |
No uint
|
ModelViewer |
No texlod
|
MotionBlurDoF |
Shader error
|
Ocean |
No SM3
|
OrderIndependentTransparency |
No depth texture
|
ParticleEditor |
Yes
|
PostProcessing |
No texlod
|
ProceduralTex |
No texlod
|
Reflection |
No texlod
|
ScenePlayer |
No texlod
|
ShadowCubemap |
Yes
|
SSSSS |
No texlod
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes
|
D3D11 level 9.2
Sample |
NVS 4200M
|
Last test |
2013/12/11
|
AtmosphericScattering |
Too many arithmetic instruction (1069/64)
|
CascadedShadowMap |
No float texture
|
CausticsMap |
No SM3
|
DeferredRendering |
No float texture
|
DetailedSurface |
Can't unroll shader
|
GlobalIllumination |
No float texture
|
GPUParticleSystem |
No SM3
|
JudaTexViewer |
Can't unroll shader
|
ModelViewer |
No float texture
|
MotionBlurDoF |
Can't unroll shader
|
Ocean |
No SM3
|
OrderIndependentTransparency |
No depth texture
|
ParticleEditor |
Yes
|
PostProcessing |
No float texture
|
ProceduralTex |
No texlod
|
Reflection |
Can't unroll shader
|
ScenePlayer |
No float texture
|
ShadowCubemap |
Too many arithmetic instruction (82/64)
|
SSSSS |
No texlod
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes
|
D3D11 level 9.1
Sample |
NVS 4200M
|
Last test |
2013/12/11
|
AtmosphericScattering |
Too many arithmetic instruction (1069/64)
|
CascadedShadowMap |
No float texture
|
CausticsMap |
No SM3
|
DeferredRendering |
No float texture
|
DetailedSurface |
Can't unroll shader
|
GlobalIllumination |
No float texture
|
GPUParticleSystem |
No SM3
|
JudaTexViewer |
Can't unroll shader
|
ModelViewer |
No float texture
|
MotionBlurDoF |
Can't unroll shader
|
Ocean |
No SM3
|
OrderIndependentTransparency |
No depth texture
|
ParticleEditor |
No ABGR16F RT
|
PostProcessing |
No float texture
|
ProceduralTex |
No texlod
|
Reflection |
Can't unroll shader
|
ScenePlayer |
No float texture
|
ShadowCubemap |
No float texture
|
SSSSS |
No texlod
|
SubSurface |
Yes
|
Text |
Yes
|
VideoTexture |
Yes
|
OpenGL
Sample |
NVS 4200M |
NV Geforce GTX680 |
AMD FirePro 2270 |
Intel HD3000
|
Last test |
2013/12/13 |
2013/12/13 |
N/A |
2013/12/14
|
AtmosphericScattering |
Yes |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
Yes |
Yes |
Yes
|
CausticsMap |
Yes |
Yes |
Yes |
Yes
|
DeferredRendering |
Yes |
Yes |
Yes |
Yes
|
DetailedSurface |
Yes |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
Yes |
Yes |
Yes
|
GPUParticleSystem |
Yes |
Yes |
Yes |
Yes
|
JudaTexViewer |
Yes |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
Yes |
Yes |
Yes
|
MotionBlurDoF |
Yes |
Yes |
Yes |
Yes
|
Ocean |
Yes |
Yes |
Yes |
Yes
|
OrderIndependentTransparency |
Yes |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
Yes |
Yes
|
PostProcessing |
Yes |
Yes |
Yes |
Yes
|
ProceduralTex |
Yes |
Yes |
Yes |
Yes
|
Reflection |
Yes |
Yes |
Yes |
Yes
|
ScenePlayer |
Yes |
Yes |
Yes |
Yes
|
ShadowCubemap |
Yes |
Yes |
Yes |
Yes
|
SSSSS |
Yes |
Yes |
N/A |
Yes
|
SubSurface |
Yes |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes |
Yes
|
OpenGL ES
Sample |
NVS 4200M with Tegra emulator |
NV Geforce GTX680 with PowerVR SDK |
NVS 4200M with Mali emulator
|
Last test |
2013/12/17 |
N/A |
2013/12/15
|
AtmosphericScattering |
Yes |
Yes |
Yes
|
CascadedShadowMap |
Yes |
No depth output |
No depth output
|
CausticsMap |
Yes |
ClearBuffer error |
No float16 texture
|
DeferredRendering |
Yes |
No depth output |
No depth output
|
DetailedSurface |
Yes |
Yes |
Yes
|
GlobalIllumination |
Yes |
No depth output |
No depth output
|
GPUParticleSystem |
Yes |
No float16 texture |
No float16 texture
|
JudaTexViewer |
Yes |
Yes |
Yes
|
ModelViewer |
Yes |
No depth output |
No depth output
|
MotionBlurDoF |
Yes |
No float16 texture |
No float16 texture
|
Ocean |
Yes |
No depth output |
No depth output
|
OrderIndependentTransparency |
Yes |
Yes |
Yes
|
ParticleEditor |
Yes |
Yes |
No float16 texture
|
PostProcessing |
Yes |
No depth output |
No depth output
|
ProceduralTex |
Yes |
Yes |
Yes
|
Reflection |
Yes |
No depth output |
No depth output
|
ScenePlayer |
Yes |
No depth output |
No depth output
|
ShadowCubemap |
Yes |
No float16 texture |
No float16 texture
|
SSSSS |
No MRT |
N/A |
No float16 texture
|
SubSurface |
Yes |
Yes |
Yes
|
Text |
Yes |
Yes |
Yes
|
VideoTexture |
Yes |
Yes |
Yes
|
Android
Sample |
Google SDK emulator
|
Last test |
N/A
|
Text |
Yes
|