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- 23:12, 1 February 2011 (diff | hist) . . (+296) . . Main Page (→Distinguishing techniques)
- 23:05, 1 February 2011 (diff | hist) . . (0) . . m 首页 (→特色技术)
- 23:02, 1 February 2011 (diff | hist) . . (+35) . . 例子程序 (→PNTriangles)
- 23:00, 1 February 2011 (diff | hist) . . (+195) . . m Tutor2 - 渲染几何体数据 (格式整理)
- 22:57, 1 February 2011 (diff | hist) . . (+78) . . m Tutor1 - 构建自己的应用程序框架 (格式整理)
- 22:55, 1 February 2011 (diff | hist) . . (-10) . . m 首页 (→Array的入门教程)
- 22:54, 1 February 2011 (diff | hist) . . (0) . . m Tutor2 - 渲染几何体数据 (moved Talk:Tutor2 - 渲染几何体数据 to Tutor2 - 渲染几何体数据)
- 22:54, 1 February 2011 (diff | hist) . . (0) . . m Tutor1 - 构建自己的应用程序框架 (moved Talk:Tutor1 - 构建自己的应用程序框架 to Tutor1 - 构建自己的应用程序框架)
- 02:49, 30 January 2011 (diff | hist) . . (+20) . . m Main Page (→Distinguishing techniques)
- 02:48, 30 January 2011 (diff | hist) . . (+1,159) . . Main Page (Undo revision 153 by Hajaotsk (talk))
- 02:47, 30 January 2011 (diff | hist) . . (+91) . . m 首页 (→特色技术)
- 02:14, 27 January 2011 (diff | hist) . . (+3,509) . . 延迟渲染
- 01:56, 27 January 2011 (diff | hist) . . (+2,886) . . 延迟渲染
- 01:50, 27 January 2011 (diff | hist) . . (+4,114) . . 延迟渲染
- 01:38, 27 January 2011 (diff | hist) . . (+4,458) . . N 延迟渲染 (Created page with "本文讲述的是KlayGE的Deferred Rendering例子中使用的延迟渲染方法。 == Deferred Lighting的框架 == KlayGE 3.11的例子已经从Deferred Shading改成了更...")
- 02:38, 20 January 2011 (diff | hist) . . (+46) . . m 发展历程
- 01:00, 18 January 2011 (diff | hist) . . (+283) . . 首页 (→特色技术)
- 00:38, 18 January 2011 (diff | hist) . . (+165) . . Main Page
- 00:34, 18 January 2011 (diff | hist) . . (+130) . . 首页
- 05:42, 9 January 2011 (diff | hist) . . (+381) . . 例子程序
- 05:48, 3 January 2011 (diff | hist) . . (+121) . . Main Page
- 05:46, 3 January 2011 (diff | hist) . . (+6) . . m 首页
- 05:45, 3 January 2011 (diff | hist) . . (+100) . . 首页
- 05:24, 3 January 2011 (diff | hist) . . (+1,256) . . m 愿望列表 (Reverted edits by 74.90.243.209 (talk) to last revision by Gongminmin)
- 04:08, 2 January 2011 (diff | hist) . . (+16) . . m Download
- 23:52, 1 January 2011 (diff | hist) . . (-7) . . m 基于物理的BRDF
- 23:52, 1 January 2011 (diff | hist) . . (-601) . . Physically-based BRDF
- 23:39, 1 January 2011 (diff | hist) . . (-626) . . 基于物理的BRDF
- 09:31, 31 December 2010 (diff | hist) . . (+55) . . m Physically-based BRDF (→Microfacet BRDF)
- 09:30, 31 December 2010 (diff | hist) . . (+55) . . m 基于物理的BRDF
- 09:26, 31 December 2010 (diff | hist) . . (+7,194) . . Physically-based BRDF
- 09:24, 31 December 2010 (diff | hist) . . (+6,411) . . 基于物理的BRDF
- 09:58, 30 December 2010 (diff | hist) . . (+6) . . 基于物理的BRDF
- 09:57, 30 December 2010 (diff | hist) . . (+5,296) . . Physically-based BRDF
- 09:46, 30 December 2010 (diff | hist) . . (+4,201) . . 基于物理的BRDF
- 01:09, 29 December 2010 (diff | hist) . . (+153) . . m 基于物理的BRDF
- 01:08, 29 December 2010 (diff | hist) . . (+3,316) . . Physically-based BRDF
- 01:03, 29 December 2010 (diff | hist) . . (+2,970) . . 基于物理的BRDF
- 20:38, 27 December 2010 (diff | hist) . . (+30) . . 基于物理的BRDF
- 20:38, 27 December 2010 (diff | hist) . . (+1,467) . . N Physically-based BRDF (Created page with "== Introduction == Physically based rendering have been known for many years, but the "ad-hoc" rendering models (such as Phong) are still widely used in game. These "ad-hoc" mo...")
- 20:35, 27 December 2010 (diff | hist) . . (+6) . . m History
- 20:33, 27 December 2010 (diff | hist) . . (+1,356) . . N 基于物理的BRDF (Created page with "== 引言 == 基于物理的渲染已经提出好多年了,但在游戏中使用的渲染模型仍然是拼凑出来的经验公式(比如Phong)。这些拼凑的模型如...")
- 20:17, 27 December 2010 (diff | hist) . . (+4) . . m 发展历程
- 00:43, 24 December 2010 (diff | hist) . . (+240) . . Wishlist (→The wish list)
- 00:42, 24 December 2010 (diff | hist) . . (+210) . . 愿望列表
- 10:37, 23 December 2010 (diff | hist) . . (+157) . . m Samples
- 10:35, 23 December 2010 (diff | hist) . . (+88) . . m 例子程序
- 10:33, 23 December 2010 (diff | hist) . . (+84) . . m History
- 10:32, 23 December 2010 (diff | hist) . . (+87) . . m 发展历程
- 10:59, 22 December 2010 (diff | hist) . . (-1) . . m KlayGE/en
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