History
From KlayGE
Revision as of 21:50, 24 December 2011 by Gongminmin (Talk | contribs)
This item is about KlayGE's history. All subprojects has its own item of history: glloader.
The main updates of each version of KlayGE are shown below:
4.0 (in developing)
Deferred Rendering layer is integrated into Core Global illumination speed-up much Support Android (Assisted by Rui Wang) Support real-time caustics (by Parsifal Wang) Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu) Add resource loading framework (Designed by Peng Guo) Improved SSVO (by Ye Wu) Skinning data compression Use Phong Tessellation instead of PN-Triangles Support render-to-texture-array Support parallax occlusion mapping
3.12.0 (2010.6.30)
Support global illumination (by atyuwen) Including third party libs and compiling script Add Maya