History

From KlayGE
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This item is about KlayGE's history. All subprojects has its own item of history: glloader.

The main updates of each version of KlayGE are shown below:

4.0 (in developing)

Deferred Rendering layer is integrated into Core
Global illumination speed-up much
Support Android (Assisted by Rui Wang)
Support real-time caustics (by Parsifal Wang)
Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu)
Add resource loading framework (Designed by Peng Guo)
Improved SSVO (by Ye Wu)
Skinning data compression
Use Phong Tessellation instead of PN-Triangles
Support render-to-texture-array
Support parallax occlusion mapping

3.12.0 (2010.6.30)

Support global illumination (by atyuwen)
Including third party libs and compiling script
Add Maya