Platforms
From KlayGE
Revision as of 03:54, 21 July 2014 by Gongminmin (Talk | contribs)
Contents
Development platforms
KlayGE can be developed on those platforms, with no limitation.
- Windows
However, developing on those platforms has some limitation. It may be solved in future versions.
- Linux: Shader must be generated on Windows d3dcompiler.
Runtime platforms
KlayGE can be deployed and run on those runtime platforms. Some of them doesn't supports all plugins. Details in below tables.
Windows
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| x64 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
| x86 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
WinRT
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| arm | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
| x64 | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
| x86 | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
Android
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| armeabi | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| armeabi-v7a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| arm64-v8a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| x86 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
| x86_64 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
Linux
| Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
|---|---|---|---|---|---|---|---|---|
| x86 | Yes | OpenGL | OpenAL | OggVorbis | No | Octree | Python | No |