Main Page
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Welcome to Klay Game Engine's wiki website. This wiki focus on building a knowledge base of KlayGE/en. To prevent spam editing, only users with accounts and confirmed e-mail addresses have the right to edit this wiki.
KlayGE/en is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of KlayGE/en is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. KlayGE/en can cover platforms from the high-end to the low-end at most one year before it's release.
Introduction
- Licensing
- Download
- Installation
- Third-party Libraries and Tools
- History
- Directory Structure
- Compilers Tested
Distinguishing techniques
These are KlayGE/en's original distinguishing techniques
- Effect system: Cross platform rendering effect system.
- Juda Texture: A Tera-texel texture system.
- Font system: Have both benefits from vector font and bitmap font.
- glloader: Load all supported OpenGL extensions automatically. Can fix some old drivers' compatibility problems.
- HDR compression: 18bpp, high-quality HDR compression. Works with almost every GPUs.
Samples
KlayGE/en contains dozens of sample programs to show various kinds of features.
Toolset
KlayGE/en has a toolset for developing and data processing.
Future
Any wish to KlayGE/en's future? Just request it in Wishlist.
Subprojects
KlayGE/en has some independent subprojects. They can be used without including KlayGE/en itself.