Difference between revisions of "系统需求"
From KlayGE
Gongminmin (Talk | contribs) (以内容“原则上说,KlayGE的目标平台是引擎发布当年的出现的最高端硬件到上一年出现的最低端硬件。目前的具体定义为: == 最低需...”创建新页面) |
Gongminmin (Talk | contribs) m |
||
Line 7: | Line 7: | ||
* 兼容Shader Model 3.0的显卡 | * 兼容Shader Model 3.0的显卡 | ||
− | + | == 推荐用于开发的配置 == | |
* Windows 7 SP1 | * Windows 7 SP1 | ||
* 2.0GHz以上的多核CPU | * 2.0GHz以上的多核CPU |
Revision as of 02:42, 30 June 2011
原则上说,KlayGE的目标平台是引擎发布当年的出现的最高端硬件到上一年出现的最低端硬件。目前的具体定义为:
最低需求
- Windows XP或Linux
- 2.0GHz的CPU
- 2GB内存
- 兼容Shader Model 3.0的显卡