Difference between revisions of "Third-party libraries and tools"

From KlayGE
Jump to: navigation, search
Line 2: Line 2:
  
 
== Core requires: ==
 
== Core requires: ==
*[http://www.boost.org/ Boost] 1.60.0. Only a part of it is [[Used boost libraries|in use]].
+
*[http://www.boost.org/ Boost] 1.62.0. Only a part of it is [[Used boost libraries|in use]].
 
*[http://rapidxml.sourceforge.net/ RapidXml] 1.13
 
*[http://rapidxml.sourceforge.net/ RapidXml] 1.13
 
*[http://www.7-zip.org/ 7-zip] 9.20
 
*[http://www.7-zip.org/ 7-zip] 9.20

Revision as of 00:59, 25 December 2016

KlayGE's code depends on these following third-party libraries and tools. Since 3.12.0, the source code of these libraries are included in KlayGE. Users can run build_external.py to build and install them. Before running the building script, Python 2.7+ and CMake 2.8.6+ must be installed.

Core requires:

D3D11 Rendering System and DSound Audio System require:

DShow Show System requires:

  • Microsoft Windows SDK 10.0 comes with Visual Studio 2015, or
  • Microsoft Windows SDK 8.1 comes with Visual Studio 2013

OggVorbis Audio Datasource requires:

OpenAL Audio System requires:

OpenGL Rendering System requires:

OpenGL ES Rendering System requires:

Python Script System requires:

KFontGen tool requires:

  • FreeType 2.6.1, Debug and Release solution configurations should be compiled


Notes

As KlayGE uses VC Multi-threaded DLL runtime library, it needs ALL libs that linked to exes change to use Multi-threaded DLL runtime library (Project->Properties->Configuration Properties->C/C++->Code Generation->Runtime Library, select Multi-threaded Debug DLL/Multi-threaded DLL).