Difference between revisions of "Platforms"
From KlayGE
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Gongminmin (Talk | contribs) |
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− | == Windows == | + | == Development platforms == |
+ | |||
+ | [[KlayGE]] can be developed on those platforms, with no limitation. | ||
+ | * Windows | ||
+ | |||
+ | However, developing on those platforms has some limitation. It may be solved in future versions. | ||
+ | * Linux: Shader must be generated on Windows d3dcompiler. | ||
+ | |||
+ | == Runtime platforms == | ||
+ | |||
+ | [[KlayGE]] can be deployed and run on those runtime platforms. Some of them doesn't supports all plugins. Details in below tables. | ||
+ | |||
+ | === Windows === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | == WinRT == | + | ==== WinRT ==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | == Android == | + | ==== Android ==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
− | == Linux == | + | ==== Linux ==== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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== See Also == | == See Also == | ||
[[Regression testing]] | [[Regression testing]] | ||
+ | |||
+ | [[zh:平台]] |
Revision as of 02:47, 21 July 2014
Contents
Development platforms
KlayGE can be developed on those platforms, with no limitation.
- Windows
However, developing on those platforms has some limitation. It may be solved in future versions.
- Linux: Shader must be generated on Windows d3dcompiler.
Runtime platforms
KlayGE can be deployed and run on those runtime platforms. Some of them doesn't supports all plugins. Details in below tables.
Windows
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
x64 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
x86 | Yes | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
WinRT
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
arm | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
x64 | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
x86 | Yes | D3D11 | No | No | MsgInput | Octree | No | No |
Android
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
armeabi | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
armeabi-v7a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
arm64-v8a | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
x86 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
x86_64 | Yes | OpenGLES | No | OggVorbis | MsgInput | Octree | No | No |
Linux
Architecture | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
x86 | Yes | OpenGL | OpenAL | OggVorbis | No | Octree | Python | No |