Difference between revisions of "Regression testing"
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Gongminmin (Talk | contribs) (Created page with "== Windows == === D3D11 level 11.0 === {| class="wikitable" |- ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 |- | AtmosphericScattering || Yes || Yes || Yes ...") |
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Revision as of 09:13, 1 July 2013
Contents
Windows
D3D11 level 11.0
Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 |
---|---|---|---|
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
ModelViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
D3D11 level 10.0
Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 |
---|---|---|---|
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
ModelViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
D3D11 level 9.3
Sample | NVS 4200M |
---|---|
AtmosphericScattering | Shader too long |
CascadedShadowMap | No |
CausticsMap | No SM3 |
DeferredRendering | No |
DetailedSurface | Shader error |
GlobalIllumination | No |
GPUParticleSystem | No SM3 |
JudaTexViewer | Shader error |
ModelViewer | Shader error |
MotionBlurDoF | Shader error |
Ocean | No SM3 |
OrderIndependentTransparency | No depth texture |
ParticleEditor | Yes |
PostProcessing | Shader error |
ProceduralTex | Shader too long |
Reflection | Can't unroll shader |
ScenePlayer | No |
ShadowCubemap | Yes |
SubSurface | No depth texture |
Text | Yes |
VideoTexture | Yes |
D3D11 level 9.2
Sample | NVS 4200M |
---|---|
AtmosphericScattering | Shader too long |
CascadedShadowMap | No |
CausticsMap | No SM3 |
DeferredRendering | No |
DetailedSurface | Shader error |
GlobalIllumination | No |
GPUParticleSystem | No SM3 |
JudaTexViewer | Shader error |
ModelViewer | Shader error |
MotionBlurDoF | Shader error |
Ocean | No SM3 |
OrderIndependentTransparency | No depth texture |
ParticleEditor | Yes |
PostProcessing | Shader error |
ProceduralTex | Shader too long |
Reflection | Can't unroll shader |
ScenePlayer | No |
ShadowCubemap | No GR16F texture |
SubSurface | No depth texture |
Text | Yes |
VideoTexture | Yes |
D3D11 level 9.1
Sample | NVS 4200M |
---|---|
AtmosphericScattering | Shader too long |
CascadedShadowMap | No |
CausticsMap | No SM3 |
DeferredRendering | No |
DetailedSurface | Shader error |
GlobalIllumination | No |
GPUParticleSystem | No SM3 |
JudaTexViewer | Shader error |
ModelViewer | Shader error |
MotionBlurDoF | Shader error |
Ocean | No SM3 |
OrderIndependentTransparency | No depth texture |
ParticleEditor | No ABGR16F RT |
PostProcessing | Shader error |
ProceduralTex | Shader too long |
Reflection | Can't unroll shader |
ScenePlayer | No |
ShadowCubemap | No GR16F texture |
SubSurface | No depth texture |
Text | Yes |
VideoTexture | Yes |
OpenGL
Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 | Intel HD3000 |
---|---|---|---|---|
AtmosphericScattering | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Wrong tiles |
ModelViewer | Yes | Yes | Yes | No lighting |
MotionBlurDoF | Yes | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes | Yes |
OpenGL ES
Sample | NVS 4200M with Tegra emulator |
---|---|
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Yes |
DeferredRendering | No depth output |
DetailedSurface | Yes |
GlobalIllumination | No depth output |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
ModelViewer | No depth output |
MotionBlurDoF | Yes |
Ocean | No depth output |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | No depth output |
ProceduralTex | Yes |
Reflection | No depth output |
ScenePlayer | No depth output |
ShadowCubemap | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
Android
Sample | Google SDK emulator | Text | Yes |
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