Difference between revisions of "Regression testing"

From KlayGE
Jump to: navigation, search
(Created page with "== Windows == === D3D11 level 11.0 === {| class="wikitable" |- ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 |- | AtmosphericScattering || Yes || Yes || Yes ...")
(No difference)

Revision as of 09:13, 1 July 2013

Windows

D3D11 level 11.0

Sample NVS 4200M NV Geforce GTX680 AMD FirePro 2270
AtmosphericScattering Yes Yes Yes
CascadedShadowMap Yes Yes Yes
CausticsMap Yes Yes Yes
DeferredRendering Yes Yes Yes
DetailedSurface Yes Yes Yes
GlobalIllumination Yes Yes Yes
GPUParticleSystem Yes Yes Yes
JudaTexViewer Yes Yes Yes
ModelViewer Yes Yes Yes
MotionBlurDoF Yes Yes Yes
Ocean Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes
ParticleEditor Yes Yes Yes
PostProcessing Yes Yes Yes
ProceduralTex Yes Yes Yes
Reflection Yes Yes Yes
ScenePlayer Yes Yes Yes
ShadowCubemap Yes Yes Yes
SubSurface Yes Yes Yes
Text Yes Yes Yes
VideoTexture Yes Yes Yes

D3D11 level 10.0

Sample NVS 4200M NV Geforce GTX680 AMD FirePro 2270
AtmosphericScattering Yes Yes Yes
CascadedShadowMap Yes Yes Yes
CausticsMap Yes Yes Yes
DeferredRendering Yes Yes Yes
DetailedSurface Yes Yes Yes
GlobalIllumination Yes Yes Yes
GPUParticleSystem Yes Yes Yes
JudaTexViewer Yes Yes Yes
ModelViewer Yes Yes Yes
MotionBlurDoF Yes Yes Yes
Ocean Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes
ParticleEditor Yes Yes Yes
PostProcessing Yes Yes Yes
ProceduralTex Yes Yes Yes
Reflection Yes Yes Yes
ScenePlayer Yes Yes Yes
ShadowCubemap Yes Yes Yes
SubSurface Yes Yes Yes
Text Yes Yes Yes
VideoTexture Yes Yes Yes

D3D11 level 9.3

Sample NVS 4200M
AtmosphericScattering Shader too long
CascadedShadowMap No
CausticsMap No SM3
DeferredRendering No
DetailedSurface Shader error
GlobalIllumination No
GPUParticleSystem No SM3
JudaTexViewer Shader error
ModelViewer Shader error
MotionBlurDoF Shader error
Ocean No SM3
OrderIndependentTransparency No depth texture
ParticleEditor Yes
PostProcessing Shader error
ProceduralTex Shader too long
Reflection Can't unroll shader
ScenePlayer No
ShadowCubemap Yes
SubSurface No depth texture
Text Yes
VideoTexture Yes

D3D11 level 9.2

Sample NVS 4200M
AtmosphericScattering Shader too long
CascadedShadowMap No
CausticsMap No SM3
DeferredRendering No
DetailedSurface Shader error
GlobalIllumination No
GPUParticleSystem No SM3
JudaTexViewer Shader error
ModelViewer Shader error
MotionBlurDoF Shader error
Ocean No SM3
OrderIndependentTransparency No depth texture
ParticleEditor Yes
PostProcessing Shader error
ProceduralTex Shader too long
Reflection Can't unroll shader
ScenePlayer No
ShadowCubemap No GR16F texture
SubSurface No depth texture
Text Yes
VideoTexture Yes

D3D11 level 9.1

Sample NVS 4200M
AtmosphericScattering Shader too long
CascadedShadowMap No
CausticsMap No SM3
DeferredRendering No
DetailedSurface Shader error
GlobalIllumination No
GPUParticleSystem No SM3
JudaTexViewer Shader error
ModelViewer Shader error
MotionBlurDoF Shader error
Ocean No SM3
OrderIndependentTransparency No depth texture
ParticleEditor No ABGR16F RT
PostProcessing Shader error
ProceduralTex Shader too long
Reflection Can't unroll shader
ScenePlayer No
ShadowCubemap No GR16F texture
SubSurface No depth texture
Text Yes
VideoTexture Yes

OpenGL

Sample NVS 4200M NV Geforce GTX680 AMD FirePro 2270 Intel HD3000
AtmosphericScattering Yes Yes Yes Yes
CascadedShadowMap Yes Yes Yes Yes
CausticsMap Yes Yes Yes Yes
DeferredRendering Yes Yes Yes Yes
DetailedSurface Yes Yes Yes Yes
GlobalIllumination Yes Yes Yes Yes
GPUParticleSystem Yes Yes Yes Yes
JudaTexViewer Yes Yes Yes Wrong tiles
ModelViewer Yes Yes Yes No lighting
MotionBlurDoF Yes Yes Yes Yes
Ocean Yes Yes Yes Yes
OrderIndependentTransparency Yes Yes Yes Yes
ParticleEditor Yes Yes Yes Yes
PostProcessing Yes Yes Yes Yes
ProceduralTex Yes Yes Yes Yes
Reflection Yes Yes Yes Yes
ScenePlayer Yes Yes Yes Yes
ShadowCubemap Yes Yes Yes Yes
SubSurface Yes Yes Yes Yes
Text Yes Yes Yes Yes
VideoTexture Yes Yes Yes Yes

OpenGL ES

Sample NVS 4200M with Tegra emulator
AtmosphericScattering Yes
CascadedShadowMap Yes
CausticsMap Yes
DeferredRendering No depth output
DetailedSurface Yes
GlobalIllumination No depth output
GPUParticleSystem Yes
JudaTexViewer Yes
ModelViewer No depth output
MotionBlurDoF Yes
Ocean No depth output
OrderIndependentTransparency Yes
ParticleEditor Yes
PostProcessing No depth output
ProceduralTex Yes
Reflection No depth output
ScenePlayer No depth output
ShadowCubemap Yes
SubSurface Yes
Text Yes
VideoTexture Yes

Android

Sample Google SDK emulator Text Yes