Difference between revisions of "History"
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'''Deferred Rendering layer is integrated into Core''' | '''Deferred Rendering layer is integrated into Core''' | ||
'''Global illumination speed-up much''' | '''Global illumination speed-up much''' | ||
+ | '''Support Android (Assisted by Rui Wang)''' | ||
Support real-time caustics (by Parsifal Wang) | Support real-time caustics (by Parsifal Wang) | ||
Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu) | Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu) | ||
+ | Add resource loading framework (Designed by Peng Guo) | ||
Skinning data compression | Skinning data compression | ||
Use Phong Tessellation instead of PN-Triangles | Use Phong Tessellation instead of PN-Triangles |
Revision as of 02:51, 24 December 2011
This item is about KlayGE's history. All subprojects has its own item of history: glloader.
The main updates of each version of KlayGE are shown below:
4.0 (in developing)
Deferred Rendering layer is integrated into Core Global illumination speed-up much Support Android (Assisted by Rui Wang) Support real-time caustics (by Parsifal Wang) Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu) Add resource loading framework (Designed by Peng Guo) Skinning data compression Use Phong Tessellation instead of PN-Triangles Support render-to-texture-array Support parallax occlusion mapping
3.12.0 (2010.6.30)
Support global illumination (by atyuwen) Including third party libs and compiling script Add Maya exporter (by Rui Wang, Xiaoyang Zhu, Honyeung Lau) Support Dual Paraboloid Shadow Map (by Yachuan Zhang) Add BC1-BC5 texture compression functions Add cmake script (by Rui Wang) Support filmic tonemapping Support FXAA and Temporal AA (by Shunbin Chen and Peng Guo)
3.11.0 (2010.12.23)
Support OpenGL 4.1 Add Juda Texture, a Tera-texel texture system Enhanced stereo rendering, support 3D glasses Remove D3D9 and D3D10 plug-in. The rendering task under WinXP is taken over by OpenGL plug-in Support physically-based BRDF SSAO speed-up for 10x Enhanced Post Processor script Imporved quality and speed of water rendering Add a configuration tool
3.10.0 (2010.6.27)
Support OpenGL ES 2.0 and OpenGL 4.0 Stereo mode support Support Compute Shader Font rendering speed up for 50% Enhanced Scene Manager Enhanced Post processing Support Sub-Surface Scattering Support PN Triangles
3.9.0 (2009.12.19)
Add TrackballCameraController Add Model Viewer and Particle Editor Improve UI dialog Load uiml, fxml and meshml directly Cg shaders are compiled to GLSLs after loaded Support Motion blur Read/write support of DX10 DDS Support stream output Faster Deferred Shading Add LZMA codec
3.8.0 (2009.3.1)
Support DX10, DX11 and OpenGL 3.0 Released as DLL Add UIMI file format and compiler to describ UI Add ElementAccessHint and ElementInitData Support hardware depth texture Support BC4/BC5 texture compression Remove the normalized cubemap generator Multi-threaded resource loading Support procedural Texture
3.7.0 (2008.7.17)
Improve Clear Add Depth Peeling sample Accelerated Octree Gimbal-lock free FirstPersonCameraController New distance-based font format Support Visual Studio 2008 Support lock-free atomic operation Add CPUInfo Add Summed-Area Table Postprocess Experimental support of Linux 5%-10% performance increasement
3.6.0 (2007.7.30)
Compatible with Vista 32/64 Use pbo to accelerate texture filling Use 7z as packaging format Enhanced 3DS Max plug-in Add Clone function to RenderEffect Remove RenderTarget and RenderWindow Remove Triangle fan primitive topologic Add UI system Add Depth of field sample Remove support of Wav format New thread and thread_pool classes
3.5.0 (2007.3.9)
Support Alpha to coverage New xml-based effect format New effect system, support caching all states Add RenderStateObject and ShaderObject Support x64 systems OpenGL plug-in can detect Shader Model 4 Add GPU-based particle system Add aligned_allocator Fix thread_pool's deadlock bug (thanks Roy for reporting this bug) Support NVPerfHUD Add signed element format Remove VS2003 project files
3.4.0 (2006.9.22)
Export plug-in support for exporting skeletal Support normal map compression Support HDR texture compression Add particle system Rewrite the show engine, now video are played through the graphics engine Rewrite height map terrain generator Add HDRPostProcess
3.3.0 (2006.6.30)
Support render to 3D posotion in Font Unified states set in rendering engine OpenGL plug-in requires hardware support of OpenGL 2.0 and FBO Add FrameBuffer and RenderView Use Technique as the rendering unit Support render to a slice of a 3D texture Add several texture formats Unify the usage of element format DistanceMap generator processes volume data directly Add PostProcess
3.2.0 (2006.5.15)
Add high-precision timer Full support of skeletal animation Refactor the rendering part's structure Merge IndexStream and VertexStream to GraphicsBuffer Add RenderLayout Support sRGB texture Support ATI's instancing Add platform-independent thread pool
3.1.0 (2005.11.27)
Add SceneObject Simplify the usage of instancing Support Visual Studio 2005 Separate the instance and geometry streams
3.0.0 (2005.10.26)
Remove the fixed pipeline Add Occlusion Query Add Point sprite Support Instancing Support Vertex Texture Enhance KMesh and 3dsmax exportplug-in Optimized RenderEffect InputEngine to use Event to handle message Support multi-pass rendering of the whole scene Support vertex streams' merge and split Add RenderablePlane
2.8.0 (2005.8.14)
Add RenderDeviceCaps Add OpenGL compatibility testing tool Add Sampler Rewrite RenderEffect Support OpenGL 1.5 and above only Simpify RenderEngine DInputDevice uses multiple inheritance Add RenderToVertexStream
2.7.1 (2005.7.15)
Improve the font display LoadKMesh can use a custom factory class Add RenderableHelper base class Modify RenderEngine::ViewMatrix and ProjectionMatrix to const
2.7.0 (2005.7.2)
Released by GPL license Add KMesh Remove RenderEngine::TextureCoordSet Move AddressingMode, Filtering and Anisotropy from RenderEngine to Texture Add MaxMipLevel and MipMapLodBias to Texture Add Quit to App3D Support OpenGL 1.5
2.6.0 (2005.6.2)
Fix bug in SceneManager::CanBeCulled Add half type Add the support of surface to D3D9Texture Add RenderableSkyBox Support HDR
2.5.0 (2005.5.2)
Add 3DSMax export plug-in Multiple input action table support Function in MathLib return the results directly Improve CameraController Add RenderableHelper View frustum uses LUT
2.4.0 (2005.3.28)
Support texture compression Add D3D9Resource Loading/Saving as DDS format Linear octree support Support depth texture
2.3.0 (2005.3.2)
Use FreeType in Font Fix several memory leaks Support floating point textures Add CopyToMemory Add view frustum culling plug-in Add OnLostDevice and OnResetDevice to D3D9 plug-in
2.2.0 (2004.11.20)
Fix the volume bug in DSound plug-in Remove ManagerBase, FileSystem, Crc32, alloc, Timer and Random Upgrade to boost 1.32.0 Add Trace class
2.1.3 (2004.10.19)
ScriptEngine::Call uses boost::tuple as its parameter Fix some problems about using STL Fix CRC errors in Pkt Remove MemoryLib
2.1.2 (2004.9.5)
Add BoneMesh Add RenderEffectParameter Support DX 9.0c SDK Fix bug in DiskFile::Seek Replace const T& to T const & InputEngine uses Bridge pattern
2.1.1 (2004.5.25)
Use boost frequently Reimplement MathLib by generic Add Parallax demo Add ResLocator
2.1.0 (2004.4.20)
Enhance OpenGL plug-in Remove asm code Directly support standalone shader Simplify the packaged file directory table
2.0.5 (2004.4.13)
Enhance OpenGL plug-in Fix bug in WindowMovedOrResized Reimplement MemFile by stringstream Improve the security of code
2.0.4 (2004.4.7)
Fix loop bug in OALMusicBuffer DSMusicBuffer use timeSetEvent Improve VertexBuffer Audio part adds NullObject Add some Demos
2.0.3 (2004.3.12)
Simplify VertexBuffer Remove software vertex blend
2.0.2 (2003.12.28)
Improve render queue Use Python as scripting language DiskFile implements by standard C++ stream
2.0.1 (2003.10.17)
Remove DX8 plug-in Add some tools
2.0.0 (2003.10.1)
First release
2.0.0 Beta (2003.9.5)
First beta release