Difference between revisions of "Main Page"

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|[[File:Russia.png|link=Начало]]
 
|[[File:Russia.png|link=Начало]]
 
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Welcome to [[KlayGE|Klay Game Engine]]'s wiki website. This wiki focus on building a knowledge base of [[KlayGE]]. To prevent spam editing, only users '''with accounts and confirmed e-mail addresses''' have the right to edit this wiki.
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Welcome to [[KlayGE|Klay Game Engine]]'s wiki website. This wiki focus on building a knowledge base of [[KlayGE/en]]. To prevent spam editing, only users '''with accounts and confirmed e-mail addresses''' have the right to edit this wiki.
  
[[KlayGE]] is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of KlayGE is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. KlayGE can cover platforms from the high-end to the low-end at most one year before it's release.
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[[KlayGE/en]] is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of [[KlayGE/en]] is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. [[KlayGE/en]] can cover platforms from the high-end to the low-end at most one year before it's release.
  
 
== Introduction ==
 
== Introduction ==
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== Distinguishing techniques ==
 
== Distinguishing techniques ==
These are [[KlayGE]]'s original distinguishing techniques
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These are [[KlayGE/en]]'s original distinguishing techniques
 
* [[Effect system]]: Cross platform rendering effect system.
 
* [[Effect system]]: Cross platform rendering effect system.
 
* [[Juda Texture]]: A Tera-texel texture system.
 
* [[Juda Texture]]: A Tera-texel texture system.
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== Samples ==
 
== Samples ==
[[KlayGE]] contains dozens of [[Samples|sample programs]] to show various kinds of features.
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[[KlayGE/en]] contains dozens of [[Samples|sample programs]] to show various kinds of features.
  
 
== Toolset ==
 
== Toolset ==
[[KlayGE]] has a [[toolset]] for developing and data processing.
+
[[KlayGE/en]] has a [[toolset]] for developing and data processing.
  
 
== Future ==
 
== Future ==
Any wish to [[KlayGE]]'s future? Just request it in [[Wishlist]].
+
Any wish to [[KlayGE/en]]'s future? Just request it in [[Wishlist]].
  
 
== Subprojects ==
 
== Subprojects ==
[[KlayGE]] has some independent subprojects. They can be used without including [[KlayGE]] itself.
+
[[KlayGE/en]] has some independent subprojects. They can be used without including [[KlayGE/en]] itself.
 
* [[glloader]]
 
* [[glloader]]
  
 
[[ru:Начало]]
 
[[ru:Начало]]
 
[[zh:首页]]
 
[[zh:首页]]

Revision as of 10:43, 5 July 2011

File:China.png === File:En.png === File:Russia.png

Welcome to Klay Game Engine's wiki website. This wiki focus on building a knowledge base of KlayGE/en. To prevent spam editing, only users with accounts and confirmed e-mail addresses have the right to edit this wiki.

KlayGE/en is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of KlayGE/en is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. KlayGE/en can cover platforms from the high-end to the low-end at most one year before it's release.

Introduction

Distinguishing techniques

These are KlayGE/en's original distinguishing techniques

  • Effect system: Cross platform rendering effect system.
  • Juda Texture: A Tera-texel texture system.
  • Font system: Have both benefits from vector font and bitmap font.
  • glloader: Load all supported OpenGL extensions automatically. Can fix some old drivers' compatibility problems.
  • HDR compression: 18bpp, high-quality HDR compression. Works with almost every GPUs.

Samples

KlayGE/en contains dozens of sample programs to show various kinds of features.

Toolset

KlayGE/en has a toolset for developing and data processing.

Future

Any wish to KlayGE/en's future? Just request it in Wishlist.

Subprojects

KlayGE/en has some independent subprojects. They can be used without including KlayGE/en itself.