Difference between revisions of "Directory structure"
From KlayGE
Gongminmin (Talk | contribs) (Created page with "Here's a complete description of the KlayGE directory \bin compiled DLLs and EXEs \Build Project files \Core Core files of KlayGE \Include ...") |
Gongminmin (Talk | contribs) m (1个修订) |
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Revision as of 06:54, 28 March 2011
Here's a complete description of the KlayGE directory
\bin compiled DLLs and EXEs \Build Project files \Core Core files of KlayGE \Include Core headers \Src Core source files \Audio Audio engine core source files \Input Input engine core source files \Kernel Kernel source files \Net Network engine core source files \Pack Packing system core source files \Render Rendering engine core source files \Scene Scene manager core source files \Script Script engine core source files \Show Show engine core source files \Doc Documentation \Exporters \3DSMax \MeshML 3ds max export plug-in \media Media files \Fonts Font files \Models model files \RenderFX Rendering effect scripts \Textures Texture files \Plugins Plug-in files \Include Plug-in header files \Src Plug-in source files \Audio Audio engine plug-in source files \AudioDataSource Audio data source plug-in source files \Input Input engine plug-in source files \Render Rendering engine plug-in source files \Scene Scene mananger plug-in source files \Show Show engine plug-in source files \Terrain Terrain plug-in source files \Samples Samples source files of KlayGE \Tools Tool files \Bin Compiled tools \DistanceMapCreator Tool to use height map to build distance map \GLCompatibility OpenGL compatibility testing tool \HDRCompressor HDR texture compress tool \KFontGen Font converter \NormalMapCompressor Normal map texture compress tool \NormalMapGen Tool to use height map to build normal map \lib Compiled static library