Difference between revisions of "Regression testing"

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This is the regression testing results on [[KlayGE/en|KlayGE]]'s [[Download#Development version|development version]].
 
This is the regression testing results on [[KlayGE/en|KlayGE]]'s [[Download#Development version|development version]].
  
== Windows ==
+
== Windows desktop ==
  
=== D3D11 level 12.1 ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NV Geforce GTX960
+
! Device !! NV Geforce GTX960 !! NV Geforce GTX960 !! NV Geforce GTX960 !! NV Geforce GTX960 !! NV Geforce GTX960 !! ANGLE on NV Geforce GTX960
 
|-
 
|-
! Last test !! 2016/6/11
+
! Plugin !! D3D12 (FL 12_1) !! D3D12 (FL 12_0) !! D3D11 (FL 11_1) !! D3D11 (FL 11_0) !! OpenGL (4.6) !! OpenGLES (3.1)
 
|-
 
|-
| AreaLighting || {{Yes}}Yes
+
! Last test !! 2018/12/27 !! 2018/12/27 !! 2018/12/27 !! 2018/12/27 !! 2018/12/27 !! 2018/12/27
 
|-
 
|-
| AtmosphericScattering || {{Yes}}Yes
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CascadedShadowMap || {{Yes}}Yes
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || {{Yes}}Yes
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DeferredRendering || {{Yes}}Yes
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| DetailedSurface || {{Yes}}Yes
+
| DeepGBuffers || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| EnvLighting || {{Yes}}Yes
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Foliage || {{No}}Crash
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GlobalIllumination || {{Yes}}Yes
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| GPUParticleSystem || {{Yes}}Yes
+
| Foliage || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{No}}No foliage
 
|-
 
|-
| JudaTexViewer || {{Yes}}Yes
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| MotionBlurDoF || {{Yes}}Yes
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Ocean || {{Yes}}Yes
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| OrderIndependentTransparency || {{Yes}}Yes
+
| Metalness || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || {{Yes}}Yes
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || {{Yes}}Yes
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{No}}No water
 
|-
 
|-
| ProceduralTex || {{Yes}}Yes
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Reflection || {{Yes}}Yes
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ScenePlayer || {{Yes}}Yes
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| ShadowCubemap || {{Yes}}Yes
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SSSSS || {{Yes}}Yes
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| SubSurface || {{Yes}}Yes
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 +
|-
 +
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| Text || {{Yes}}Yes
+
| Sound || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 +
|-
 +
| SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 +
|-
 +
| SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 +
|-
 +
| Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || {{Yes}}Yes
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
 
|}
 
|}
  
=== D3D11 level 12.0 ===
+
== Windows store ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NV Geforce GTX960
+
! Device !! NV Geforce GTX960
 
|-
 
|-
! Last test !! 2016/6/11
+
! Plugin !! D3D11 (FL 11_1)
 +
|-
 +
! Last test !! 2018/12/27
 
|-
 
|-
 
| AreaLighting || {{Yes}}Yes
 
| AreaLighting || {{Yes}}Yes
Line 73: Line 82:
 
|-
 
|-
 
| CausticsMap || {{Yes}}Yes
 
| CausticsMap || {{Yes}}Yes
 +
|-
 +
| DeepGBuffers || {{Yes}}Yes
 
|-
 
|-
 
| DeferredRendering || {{Yes}}Yes
 
| DeferredRendering || {{Yes}}Yes
Line 80: Line 91:
 
| EnvLighting || {{Yes}}Yes
 
| EnvLighting || {{Yes}}Yes
 
|-
 
|-
| Foliage || {{No}}Crash
+
| Foliage || {{Yes}}Yes
 
|-
 
|-
 
| GlobalIllumination || {{Yes}}Yes
 
| GlobalIllumination || {{Yes}}Yes
Line 87: Line 98:
 
|-
 
|-
 
| JudaTexViewer || {{Yes}}Yes
 
| JudaTexViewer || {{Yes}}Yes
 +
|-
 +
| Metalness || {{Yes}}Yes
 
|-
 
|-
 
| MotionBlurDoF || {{Yes}}Yes
 
| MotionBlurDoF || {{Yes}}Yes
Line 105: Line 118:
 
|-
 
|-
 
| ShadowCubemap || {{Yes}}Yes
 
| ShadowCubemap || {{Yes}}Yes
 +
|-
 +
| Sound || {{Yes}}Yes
 
|-
 
|-
 
| SSSSS || {{Yes}}Yes
 
| SSSSS || {{Yes}}Yes
Line 112: Line 127:
 
| Text || {{Yes}}Yes
 
| Text || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || {{Yes}}Yes
+
| VideoTexture || {{Yes}}Yes (No DShow)
 
|}
 
|}
  
=== D3D11 level 11.1 ===
+
== macOS ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! NV Geforce GTX960
+
! Device !! Intel Iris
 
|-
 
|-
! Last test !! 2016/6/11
+
! Plugin !! OpenGL (4.1)
 +
|-
 +
! Last test !! 2016/12/20
 
|-
 
|-
 
| AreaLighting || {{Yes}}Yes
 
| AreaLighting || {{Yes}}Yes
Line 129: Line 146:
 
|-
 
|-
 
| CausticsMap || {{Yes}}Yes
 
| CausticsMap || {{Yes}}Yes
 +
|-
 +
| DeepGBuffers || {{No}}N/A
 
|-
 
|-
 
| DeferredRendering || {{Yes}}Yes
 
| DeferredRendering || {{Yes}}Yes
Line 136: Line 155:
 
| EnvLighting || {{Yes}}Yes
 
| EnvLighting || {{Yes}}Yes
 
|-
 
|-
| Foliage || {{Yes}}Yes
+
| Foliage || {{No}}No foliage
 
|-
 
|-
 
| GlobalIllumination || {{Yes}}Yes
 
| GlobalIllumination || {{Yes}}Yes
Line 143: Line 162:
 
|-
 
|-
 
| JudaTexViewer || {{Yes}}Yes
 
| JudaTexViewer || {{Yes}}Yes
 +
|-
 +
| Metalness || {{Yes}}Yes
 
|-
 
|-
 
| MotionBlurDoF || {{Yes}}Yes
 
| MotionBlurDoF || {{Yes}}Yes
Line 161: Line 182:
 
|-
 
|-
 
| ShadowCubemap || {{Yes}}Yes
 
| ShadowCubemap || {{Yes}}Yes
 +
|-
 +
| Sound || {{Yes}}Yes
 
|-
 
|-
 
| SSSSS || {{Yes}}Yes
 
| SSSSS || {{Yes}}Yes
Line 168: Line 191:
 
| Text || {{Yes}}Yes
 
| Text || {{Yes}}Yes
 
|-
 
|-
| VideoTexture || {{Yes}}Yes
+
| VideoTexture || {{Yes}}Yes (No DShow)
|}
+
 
+
=== D3D11 level 11.0 ===
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || NV Geforece GTX960 WinStore || WP8.1 Emulator
+
|-
+
! Last test !! 2016/6/11 !! 2014/12/17 !! 2016/6/11 !! 2014/11/4
+
|-
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
+
|-
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
+
|-
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage || {{Yes}}Yes || || {{Yes}}Yes ||
+
|-
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
+
|-
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes with precision issue
+
|-
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=1G)
+
|-
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G)
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow)
+
|}
+
 
+
=== D3D11 level 10.1 ===
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce GTX960 || Intel HD3000
+
|-
+
! Last test !! 2016/6/11 !! 2015/6/5
+
|-
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage || {{Yes}}Yes ||
+
|-
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
+
|}
+
 
+
=== D3D11 level 10.0 ===
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce GTX960 || Intel HD3000
+
|-
+
! Last test !! 2016/6/11 !! 2015/6/5
+
|-
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage || {{Yes}}Yes ||
+
|-
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
+
|}
+
 
+
=== D3D11 level 9.3 ===
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce GTX960 || Intel HD3000 || Lumia 550
+
|-
+
! Last test !! 2016/6/11 || 2015/6/9 || 2015/11/30
+
|-
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CausticsMap || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage || {{No}}No SM4 || {{No}}No SM4 || {{No}}No SM4
+
|-
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Ocean || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ProceduralTex || {{No}}Shader too long (527 vs 512) || {{No}}Shader too long (527 vs 512) || {{No}}Shader too long (527 vs 512)
+
|-
+
| Reflection || {{Yes}}Yes but no SSR || {{Yes}}Yes but no SSR || {{Yes}}Yes but no SSR
+
|-
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes(No Dshow)
+
|}
+
 
+
=== D3D11 level 9.2 ===
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce GTX960 || Intel HD3000
+
|-
+
! Last test !! 2015/5/28 || 2015/6/6
+
|-
+
| AreaLighting || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| AtmosphericScattering || {{No}}Too many arithmetic instruction (510/64) || {{No}}Too many arithmetic instruction (510/64)
+
|-
+
| CascadedShadowMap || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| CausticsMap || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| DeferredRendering || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| DetailedSurface || {{No}}Can't unroll shader || {{No}}Can't unroll shader
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage || {{No}}No SM4 || {{No}}No SM4
+
|-
+
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{No}}Can't unroll shader || {{No}}Can't unroll shader
+
|-
+
| Ocean || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| OrderIndependentTransparency || {{No}}No depth texture || {{No}}No depth texture
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| ProceduralTex || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| Reflection || {{No}}Can't unroll shader || {{No}}Can't unroll shader
+
|-
+
| ScenePlayer || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
+
|}
+
 
+
=== D3D11 level 9.1 ===
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce GTX960 || Intel HD3000
+
|-
+
! Last test !! 2015/5/28 || 2015/6/6
+
|-
+
| AreaLighting || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| AtmosphericScattering || {{No}}Too many arithmetic instruction (510/64) || {{No}}Too many arithmetic instruction (510/64)
+
|-
+
| CascadedShadowMap || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| CausticsMap || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| DeferredRendering || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| DetailedSurface || {{No}}Can't unroll shader || {{No}}Can't unroll shader
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage || {{No}}No SM4 || {{No}}No SM4
+
|-
+
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{No}}Can't unroll shader || {{No}}Can't unroll shader
+
|-
+
| Ocean || {{No}}No SM3 || {{No}}No SM3
+
|-
+
| OrderIndependentTransparency || {{No}}No depth texture || {{No}}No depth texture
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| ProceduralTex || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| Reflection || {{No}}Can't unroll shader || {{No}}Can't unroll shader
+
|-
+
| ScenePlayer || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes
+
|}
+
 
+
=== OpenGL ===
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce GTX960 !! AMD FirePro V3900 !! Intel HD3000
+
|-
+
! Last test !! 2016/6/13 !! 2016/6/14 !! 2014/12/14
+
|-
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DetailedSurface || {{Yes}}Yes || {{No}}Shader compiling error || {{Yes}}Yes
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage || {{No}}Frezze ||  ||
+
|-
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|}
+
 
+
=== OpenGL ES ===
+
{| class="wikitable"
+
|-
+
! Sample !! ANGLE D3D9 on Intel HD 3000 !! ANGLE D3D11 on Intel HD 3000 !! ANGLE D3D11 on NV Geforce GTX960
+
|-
+
! Last test !! 2015/6/6 !! 2015/6/6 !! 2015/6/13
+
|-
+
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Foliage ||  ||  || {{No}}Frezze
+
|-
+
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes
+
 
|}
 
|}
  
Line 622: Line 197:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! Google SDK emulator 4.2 !! Asua TF700T
+
! Device !! Google emulator 5.1
 
|-
 
|-
! Last test !! 2016/6/20 !! 2014/7/2
+
! Plugin !! OpenGLES (2.0)
 
|-
 
|-
| AreaLighting || {{Yes}}Yes || {{No}}N/A
+
! Last test !! 2016/12/23
 
|-
 
|-
| AtmosphericScattering || {{Yes}}Yes || {{No}}Can't have "while" in shader
+
| AreaLighting || {{Yes}}N/A
 
|-
 
|-
| CascadedShadowMap || {{Yes}}Yes || {{No}}Wrong result
+
| AtmosphericScattering || {{Yes}}Yes
 
|-
 
|-
| CausticsMap || {{Yes}}Yes || {{No}}Wrong skybox
+
| CascadedShadowMap || {{Yes}}N/A
 
|-
 
|-
| DeferredRendering || {{Yes}}Yes || {{No}}Wrong result
+
| CausticsMap || {{Yes}}No SM3
 
|-
 
|-
| DetailedSurface || {{No}}Too slow || {{No}}Too slow
+
| DeepGBuffers || {{No}}N/A
 
|-
 
|-
| EnvLighting || {{Yes}}Yes || {{No}}N/A
+
| DeferredRendering || {{Yes}}N/A
 
|-
 
|-
| Foliage || {{No}}No SM4 ||
+
| DetailedSurface || {{No}}Stop working
 
|-
 
|-
| GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result
+
| EnvLighting || {{Yes}}Yes
 
|-
 
|-
| GPUParticleSystem || {{Yes}}Yes || {{No}}Can't have "while" in shader
+
| Foliage || {{Yes}}N/A
 
|-
 
|-
| JudaTexViewer || {{No}}Too slow || {{No}}Too slow
+
| GlobalIllumination || {{Yes}}N/A
 
|-
 
|-
| MotionBlurDoF || {{No}}No python || {{No}}No python
+
| GPUParticleSystem || {{Yes}}No SM3
 
|-
 
|-
| Ocean || {{Yes}}Yes || {{No}}Time out
+
| JudaTexViewer || {{No}}Stop working
 
|-
 
|-
| OrderIndependentTransparency || {{Yes}}Yes || {{No}}Time out
+
| Metalness || {{Yes}}Yes
 
|-
 
|-
| ParticleEditor || {{Yes}}Yes || {{No}}No particle
+
| MotionBlurDoF || {{Yes}}N/A (No python)
 
|-
 
|-
| PostProcessing || {{Yes}}Yes || {{No}}No object
+
| Ocean || {{Yes}}N/A
|-
+
| ProceduralTex || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Reflection || {{Yes}}Yes || {{No}}Wrong result
+
|-
+
| ScenePlayer || {{No}}No python || {{No}}No python
+
|-
+
| ShadowCubemap || {{Yes}}Yes || {{No}}Crash
+
|-
+
| SSSSS || {{Yes}}Yes || {{No}}Can't unroll shader
+
|-
+
| SubSurface || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| Text || {{Yes}}Yes || {{Yes}}Yes
+
|-
+
| VideoTexture || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow)
+
|}
+
 
+
== Mac OSX ==
+
 
+
{| class="wikitable"
+
|-
+
! Sample !! NV Geforce 650M
+
|-
+
! Last test !! 2015/1/9
+
|-
+
| AreaLighting || {{Yes}}Yes
+
|-
+
| AtmosphericScattering || {{Yes}}Yes
+
|-
+
| CascadedShadowMap || {{Yes}}Yes
+
|-
+
| CausticsMap || {{No}}Wrong results
+
|-
+
| DeferredRendering || {{Yes}}Yes
+
|-
+
| DetailedSurface || {{Yes}}Yes
+
|-
+
| EnvLighting || {{Yes}}Yes
+
|-
+
| Foliage ||
+
|-
+
| GlobalIllumination || {{Yes}}Yes
+
|-
+
| GPUParticleSystem || {{Yes}}Yes
+
|-
+
| JudaTexViewer || {{Yes}}Yes
+
|-
+
| MotionBlurDoF || {{Yes}}Yes
+
|-
+
| Ocean || {{Yes}}Yes
+
 
|-
 
|-
 
| OrderIndependentTransparency || {{Yes}}Yes
 
| OrderIndependentTransparency || {{Yes}}Yes
Line 713: Line 237:
 
| ParticleEditor || {{Yes}}Yes
 
| ParticleEditor || {{Yes}}Yes
 
|-
 
|-
| PostProcessing || {{Yes}}Yes
+
| PostProcessing || {{Yes}}N/A
 
|-
 
|-
 
| ProceduralTex || {{Yes}}Yes
 
| ProceduralTex || {{Yes}}Yes
 
|-
 
|-
| Reflection || {{Yes}}Yes
+
| Reflection || {{Yes}}N/A
 
|-
 
|-
| ScenePlayer || {{Yes}}Yes
+
| ScenePlayer || {{Yes}}N/A
 
|-
 
|-
 
| ShadowCubemap || {{Yes}}Yes
 
| ShadowCubemap || {{Yes}}Yes
 
|-
 
|-
| SSSSS || {{Yes}}Yes
+
| Sound || {{Yes}}N/A (No Audio)
 +
|-
 +
| SSSSS || {{Yes}}N/A
 
|-
 
|-
 
| SubSurface || {{Yes}}Yes
 
| SubSurface || {{Yes}}Yes
Line 735: Line 261:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Sample !! Apple emulator !! iPad2
+
! Device !! Apple emulator !! iPad2
 +
|-
 +
! Plugin !! OpenGLES (3.0) !! OpenGLES (3.0)
 
|-
 
|-
 
! Last test !! 2015/1/18 !! 2015/1/18
 
! Last test !! 2015/1/18 !! 2015/1/18
Line 746: Line 274:
 
|-
 
|-
 
| CausticsMap || {{Yes}}Yes || {{No}}No GL_ARB_standard_derivatives
 
| CausticsMap || {{Yes}}Yes || {{No}}No GL_ARB_standard_derivatives
 +
|-
 +
| DeepGBuffers || {{No}}N/A
 
|-
 
|-
 
| DeferredRendering || {{No}}Dead || {{No}}Out of memory
 
| DeferredRendering || {{No}}Dead || {{No}}Out of memory
Line 760: Line 290:
 
|-
 
|-
 
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 
| JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes
 +
|-
 +
| Metalness || ||
 
|-
 
|-
 
| MotionBlurDoF || {{No}}No python || {{No}}No python
 
| MotionBlurDoF || {{No}}No python || {{No}}No python
Line 778: Line 310:
 
|-
 
|-
 
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 
| ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes
 +
|-
 +
| Sound || ||
 
|-
 
|-
 
| SSSSS || {{No}}Black screen || {{No}}No MRT
 
| SSSSS || {{No}}Black screen || {{No}}No MRT

Latest revision as of 14:27, 27 December 2018

This is the regression testing results on KlayGE's development version.

Windows desktop

Device NV Geforce GTX960 NV Geforce GTX960 NV Geforce GTX960 NV Geforce GTX960 NV Geforce GTX960 ANGLE on NV Geforce GTX960
Plugin D3D12 (FL 12_1) D3D12 (FL 12_0) D3D11 (FL 11_1) D3D11 (FL 11_0) OpenGL (4.6) OpenGLES (3.1)
Last test 2018/12/27 2018/12/27 2018/12/27 2018/12/27 2018/12/27 2018/12/27
AreaLighting Yes Yes Yes Yes Yes Yes
AtmosphericScattering Yes Yes Yes Yes Yes Yes
CascadedShadowMap Yes Yes Yes Yes Yes Yes
CausticsMap Yes Yes Yes Yes Yes Yes
DeepGBuffers Yes Yes Yes Yes Yes Yes
DeferredRendering Yes Yes Yes Yes Yes Yes
DetailedSurface Yes Yes Yes Yes Yes Yes
EnvLighting Yes Yes Yes Yes Yes Yes
Foliage Yes Yes Yes Yes Yes No foliage
GlobalIllumination Yes Yes Yes Yes Yes Yes
GPUParticleSystem Yes Yes Yes Yes Yes Yes
JudaTexViewer Yes Yes Yes Yes Yes Yes
Metalness Yes Yes Yes Yes Yes Yes
MotionBlurDoF Yes Yes Yes Yes Yes Yes
Ocean Yes Yes Yes Yes Yes No water
OrderIndependentTransparency Yes Yes Yes Yes Yes Yes
ParticleEditor Yes Yes Yes Yes Yes Yes
PostProcessing Yes Yes Yes Yes Yes Yes
ProceduralTex Yes Yes Yes Yes Yes Yes
Reflection Yes Yes Yes Yes Yes Yes
ScenePlayer Yes Yes Yes Yes Yes Yes
ShadowCubemap Yes Yes Yes Yes Yes Yes
Sound Yes Yes Yes Yes Yes Yes
SSSSS Yes Yes Yes Yes Yes Yes
SubSurface Yes Yes Yes Yes Yes Yes
Text Yes Yes Yes Yes Yes Yes
VideoTexture Yes Yes Yes Yes Yes Yes

Windows store

Device NV Geforce GTX960
Plugin D3D11 (FL 11_1)
Last test 2018/12/27
AreaLighting Yes
AtmosphericScattering Yes
CascadedShadowMap Yes
CausticsMap Yes
DeepGBuffers Yes
DeferredRendering Yes
DetailedSurface Yes
EnvLighting Yes
Foliage Yes
GlobalIllumination Yes
GPUParticleSystem Yes
JudaTexViewer Yes
Metalness Yes
MotionBlurDoF Yes
Ocean Yes
OrderIndependentTransparency Yes
ParticleEditor Yes
PostProcessing Yes
ProceduralTex Yes
Reflection Yes
ScenePlayer Yes
ShadowCubemap Yes
Sound Yes
SSSSS Yes
SubSurface Yes
Text Yes
VideoTexture Yes (No DShow)

macOS

Device Intel Iris
Plugin OpenGL (4.1)
Last test 2016/12/20
AreaLighting Yes
AtmosphericScattering Yes
CascadedShadowMap Yes
CausticsMap Yes
DeepGBuffers N/A
DeferredRendering Yes
DetailedSurface Yes
EnvLighting Yes
Foliage No foliage
GlobalIllumination Yes
GPUParticleSystem Yes
JudaTexViewer Yes
Metalness Yes
MotionBlurDoF Yes
Ocean Yes
OrderIndependentTransparency Yes
ParticleEditor Yes
PostProcessing Yes
ProceduralTex Yes
Reflection Yes
ScenePlayer Yes
ShadowCubemap Yes
Sound Yes
SSSSS Yes
SubSurface Yes
Text Yes
VideoTexture Yes (No DShow)

Android

Device Google emulator 5.1
Plugin OpenGLES (2.0)
Last test 2016/12/23
AreaLighting N/A
AtmosphericScattering Yes
CascadedShadowMap N/A
CausticsMap No SM3
DeepGBuffers N/A
DeferredRendering N/A
DetailedSurface Stop working
EnvLighting Yes
Foliage N/A
GlobalIllumination N/A
GPUParticleSystem No SM3
JudaTexViewer Stop working
Metalness Yes
MotionBlurDoF N/A (No python)
Ocean N/A
OrderIndependentTransparency Yes
ParticleEditor Yes
PostProcessing N/A
ProceduralTex Yes
Reflection N/A
ScenePlayer N/A
ShadowCubemap Yes
Sound N/A (No Audio)
SSSSS N/A
SubSurface Yes
Text Yes
VideoTexture Yes (No DShow)

iOS

Device Apple emulator iPad2
Plugin OpenGLES (3.0) OpenGLES (3.0)
Last test 2015/1/18 2015/1/18
AreaLighting Dead Incomplete FBO
AtmosphericScattering Yes Yes
CascadedShadowMap Dead Incomplete FBO
CausticsMap Yes No GL_ARB_standard_derivatives
DeepGBuffers N/A
DeferredRendering Dead Out of memory
DetailedSurface FXMLJIT failed No GL_ARB_standard_derivatives
EnvLighting Yes Yes
Foliage
GlobalIllumination Dead Incomplete FBO
GPUParticleSystem No particle No GL_ARB_standard_derivatives
JudaTexViewer Yes Yes
Metalness
MotionBlurDoF No python No python
Ocean FXMLJIT failed No GL_ARB_standard_derivatives
OrderIndependentTransparency Yes Yes
ParticleEditor Yes No particle
PostProcessing Dead Incomplete FBO
ProceduralTex Yes Yes
Reflection Dead No GL_ARB_shader_texture_lod
ScenePlayer No python No python
ShadowCubemap Yes Yes
Sound
SSSSS Black screen No MRT
SubSurface Dead Yes
Text Yes Yes
VideoTexture Yes (No Dshow) Yes (No Dshow)