|
|
Line 10: |
Line 10: |
| Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu) | | Skinning by dual quaternion (by Honyeung Lau, Xiaoyang Zhu) |
| Add resource loading framework (Designed by Peng Guo) | | Add resource loading framework (Designed by Peng Guo) |
| + | Improved SSVO (by Ye Wu) |
| Skinning data compression | | Skinning data compression |
| Use Phong Tessellation instead of PN-Triangles | | Use Phong Tessellation instead of PN-Triangles |
Line 18: |
Line 19: |
| '''Support global illumination''' (by atyuwen) | | '''Support global illumination''' (by atyuwen) |
| '''Including third party libs and compiling script''' | | '''Including third party libs and compiling script''' |
− | Add Maya exporter (by Rui Wang, Xiaoyang Zhu, Honyeung Lau) | + | Add Maya |
− | Support Dual Paraboloid Shadow Map (by Yachuan Zhang)
| + | |
− | Add BC1-BC5 texture compression functions
| + | |
− | Add cmake script (by Rui Wang)
| + | |
− | Support filmic tonemapping
| + | |
− | Support FXAA and Temporal AA (by Shunbin Chen and Peng Guo)
| + | |
− | | + | |
− | '''3.11.0 (2010.12.23)'''
| + | |
− | '''Support OpenGL 4.1'''
| + | |
− | '''Add [[Juda Texture]], a Tera-texel texture system'''
| + | |
− | Enhanced stereo rendering, support 3D glasses
| + | |
− | Remove D3D9 and D3D10 plug-in. The rendering task under WinXP is taken over by OpenGL plug-in
| + | |
− | Support [[physically-based BRDF]]
| + | |
− | SSAO speed-up for 10x
| + | |
− | Enhanced Post Processor script
| + | |
− | Imporved quality and speed of water rendering
| + | |
− | Add a configuration tool
| + | |
− | | + | |
− | | + | |
− | '''3.10.0 (2010.6.27)'''
| + | |
− | Support OpenGL ES 2.0 and OpenGL 4.0
| + | |
− | Stereo mode support
| + | |
− | Support Compute Shader
| + | |
− | Font rendering speed up for 50%
| + | |
− | Enhanced Scene Manager
| + | |
− | Enhanced Post processing
| + | |
− | Support Sub-Surface Scattering
| + | |
− | Support PN Triangles
| + | |
− | | + | |
− | | + | |
− | '''3.9.0 (2009.12.19)'''
| + | |
− | Add TrackballCameraController
| + | |
− | Add Model Viewer and Particle Editor
| + | |
− | Improve UI dialog
| + | |
− | Load uiml, fxml and meshml directly
| + | |
− | Cg shaders are compiled to GLSLs after loaded
| + | |
− | Support Motion blur
| + | |
− | Read/write support of DX10 DDS
| + | |
− | Support stream output
| + | |
− | Faster Deferred Shading
| + | |
− | Add LZMA codec
| + | |
− | | + | |
− | | + | |
− | '''3.8.0 (2009.3.1)'''
| + | |
− | Support DX10, DX11 and OpenGL 3.0
| + | |
− | Released as DLL
| + | |
− | Add UIMI file format and compiler to describ UI
| + | |
− | Add ElementAccessHint and ElementInitData
| + | |
− | Support hardware depth texture
| + | |
− | Support BC4/BC5 texture compression
| + | |
− | Remove the normalized cubemap generator
| + | |
− | Multi-threaded resource loading
| + | |
− | Support procedural Texture
| + | |
− | | + | |
− | | + | |
− | '''3.7.0 (2008.7.17)'''
| + | |
− | Improve Clear
| + | |
− | Add Depth Peeling sample
| + | |
− | Accelerated Octree
| + | |
− | Gimbal-lock free FirstPersonCameraController
| + | |
− | New distance-based font format
| + | |
− | Support Visual Studio 2008
| + | |
− | Support lock-free atomic operation
| + | |
− | Add CPUInfo
| + | |
− | Add Summed-Area Table Postprocess
| + | |
− | Experimental support of Linux
| + | |
− | 5%-10% performance increasement
| + | |
− | | + | |
− | | + | |
− | '''3.6.0 (2007.7.30)'''
| + | |
− | Compatible with Vista 32/64
| + | |
− | Use pbo to accelerate texture filling
| + | |
− | Use 7z as packaging format
| + | |
− | Enhanced 3DS Max plug-in
| + | |
− | Add Clone function to RenderEffect
| + | |
− | Remove RenderTarget and RenderWindow
| + | |
− | Remove Triangle fan primitive topologic
| + | |
− | Add UI system
| + | |
− | Add Depth of field sample
| + | |
− | Remove support of Wav format
| + | |
− | New thread and thread_pool classes
| + | |
− | | + | |
− | | + | |
− | '''3.5.0 (2007.3.9)'''
| + | |
− | Support Alpha to coverage
| + | |
− | New xml-based effect format
| + | |
− | New effect system, support caching all states
| + | |
− | Add RenderStateObject and ShaderObject
| + | |
− | Support x64 systems
| + | |
− | OpenGL plug-in can detect Shader Model 4
| + | |
− | Add GPU-based particle system
| + | |
− | Add aligned_allocator
| + | |
− | Fix thread_pool's deadlock bug (thanks Roy for reporting this bug)
| + | |
− | Support NVPerfHUD
| + | |
− | Add signed element format
| + | |
− | Remove VS2003 project files
| + | |
− | | + | |
− | | + | |
− | '''3.4.0 (2006.9.22)'''
| + | |
− | Export plug-in support for exporting skeletal
| + | |
− | Support normal map compression
| + | |
− | Support HDR texture compression
| + | |
− | Add particle system
| + | |
− | Rewrite the show engine, now video are played through the graphics engine
| + | |
− | Rewrite height map terrain generator
| + | |
− | Add HDRPostProcess
| + | |
− | | + | |
− | | + | |
− | '''3.3.0 (2006.6.30)'''
| + | |
− | Support render to 3D posotion in Font
| + | |
− | Unified states set in rendering engine
| + | |
− | OpenGL plug-in requires hardware support of OpenGL 2.0 and FBO
| + | |
− | Add FrameBuffer and RenderView
| + | |
− | Use Technique as the rendering unit
| + | |
− | Support render to a slice of a 3D texture
| + | |
− | Add several texture formats
| + | |
− | Unify the usage of element format
| + | |
− | DistanceMap generator processes volume data directly
| + | |
− | Add PostProcess
| + | |
− | | + | |
− | | + | |
− | '''3.2.0 (2006.5.15)'''
| + | |
− | Add high-precision timer
| + | |
− | Full support of skeletal animation
| + | |
− | Refactor the rendering part's structure
| + | |
− | Merge IndexStream and VertexStream to GraphicsBuffer
| + | |
− | Add RenderLayout
| + | |
− | Support sRGB texture
| + | |
− | Support ATI's instancing
| + | |
− | Add platform-independent thread pool
| + | |
− | | + | |
− | | + | |
− | '''3.1.0 (2005.11.27)'''
| + | |
− | Add SceneObject
| + | |
− | Simplify the usage of instancing
| + | |
− | Support Visual Studio 2005
| + | |
− | Separate the instance and geometry streams
| + | |
− | | + | |
− | | + | |
− | '''3.0.0 (2005.10.26)'''
| + | |
− | Remove the fixed pipeline
| + | |
− | Add Occlusion Query
| + | |
− | Add Point sprite
| + | |
− | Support Instancing
| + | |
− | Support Vertex Texture
| + | |
− | Enhance KMesh and 3dsmax exportplug-in
| + | |
− | Optimized RenderEffect
| + | |
− | InputEngine to use Event to handle message
| + | |
− | Support multi-pass rendering of the whole scene
| + | |
− | Support vertex streams' merge and split
| + | |
− | Add RenderablePlane
| + | |
− | | + | |
− | | + | |
− | '''2.8.0 (2005.8.14)'''
| + | |
− | Add RenderDeviceCaps
| + | |
− | Add OpenGL compatibility testing tool
| + | |
− | Add Sampler
| + | |
− | Rewrite RenderEffect
| + | |
− | Support OpenGL 1.5 and above only
| + | |
− | Simpify RenderEngine
| + | |
− | DInputDevice uses multiple inheritance
| + | |
− | Add RenderToVertexStream
| + | |
− | | + | |
− | | + | |
− | '''2.7.1 (2005.7.15)'''
| + | |
− | Improve the font display
| + | |
− | LoadKMesh can use a custom factory class
| + | |
− | Add RenderableHelper base class
| + | |
− | Modify RenderEngine::ViewMatrix and ProjectionMatrix to const
| + | |
− | | + | |
− | | + | |
− | '''2.7.0 (2005.7.2)'''
| + | |
− | Released by GPL license
| + | |
− | Add KMesh
| + | |
− | Remove RenderEngine::TextureCoordSet
| + | |
− | Move AddressingMode, Filtering and Anisotropy from RenderEngine to Texture
| + | |
− | Add MaxMipLevel and MipMapLodBias to Texture
| + | |
− | Add Quit to App3D
| + | |
− | Support OpenGL 1.5
| + | |
− | | + | |
− | | + | |
− | '''2.6.0 (2005.6.2)'''
| + | |
− | Fix bug in SceneManager::CanBeCulled
| + | |
− | Add half type
| + | |
− | Add the support of surface to D3D9Texture
| + | |
− | Add RenderableSkyBox
| + | |
− | Support HDR
| + | |
− | | + | |
− | | + | |
− | '''2.5.0 (2005.5.2)'''
| + | |
− | Add 3DSMax export plug-in
| + | |
− | Multiple input action table support
| + | |
− | Function in MathLib return the results directly
| + | |
− | Improve CameraController
| + | |
− | Add RenderableHelper
| + | |
− | View frustum uses LUT
| + | |
− | | + | |
− | | + | |
− | '''2.4.0 (2005.3.28)'''
| + | |
− | Support texture compression
| + | |
− | Add D3D9Resource
| + | |
− | Loading/Saving as DDS format
| + | |
− | Linear octree support
| + | |
− | Support depth texture
| + | |
− | | + | |
− | | + | |
− | '''2.3.0 (2005.3.2)'''
| + | |
− | Use FreeType in Font
| + | |
− | Fix several memory leaks
| + | |
− | Support floating point textures
| + | |
− | Add CopyToMemory
| + | |
− | Add view frustum culling plug-in
| + | |
− | Add OnLostDevice and OnResetDevice to D3D9 plug-in
| + | |
− | | + | |
− | | + | |
− | '''2.2.0 (2004.11.20)'''
| + | |
− | Fix the volume bug in DSound plug-in
| + | |
− | Remove ManagerBase, FileSystem, Crc32, alloc, Timer and Random
| + | |
− | Upgrade to boost 1.32.0
| + | |
− | Add Trace class
| + | |
− | | + | |
− | | + | |
− | '''2.1.3 (2004.10.19)'''
| + | |
− | ScriptEngine::Call uses boost::tuple as its parameter
| + | |
− | Fix some problems about using STL
| + | |
− | Fix CRC errors in Pkt
| + | |
− | Remove MemoryLib
| + | |
− | | + | |
− | | + | |
− | '''2.1.2 (2004.9.5)'''
| + | |
− | Add BoneMesh
| + | |
− | Add RenderEffectParameter
| + | |
− | Support DX 9.0c SDK
| + | |
− | Fix bug in DiskFile::Seek
| + | |
− | Replace const T& to T const &
| + | |
− | InputEngine uses Bridge pattern
| + | |
− | | + | |
− | | + | |
− | '''2.1.1 (2004.5.25)'''
| + | |
− | Use boost frequently
| + | |
− | Reimplement MathLib by generic
| + | |
− | Add Parallax demo
| + | |
− | Add ResLocator
| + | |
− | | + | |
− | | + | |
− | '''2.1.0 (2004.4.20)'''
| + | |
− | Enhance OpenGL plug-in
| + | |
− | Remove asm code
| + | |
− | Directly support standalone shader
| + | |
− | Simplify the packaged file directory table
| + | |
− | | + | |
− | | + | |
− | '''2.0.5 (2004.4.13)'''
| + | |
− | Enhance OpenGL plug-in
| + | |
− | Fix bug in WindowMovedOrResized
| + | |
− | Reimplement MemFile by stringstream
| + | |
− | Improve the security of code
| + | |
− | | + | |
− | | + | |
− | '''2.0.4 (2004.4.7)'''
| + | |
− | Fix loop bug in OALMusicBuffer
| + | |
− | DSMusicBuffer use timeSetEvent
| + | |
− | Improve VertexBuffer
| + | |
− | Audio part adds NullObject
| + | |
− | Add some Demos
| + | |
− | | + | |
− | | + | |
− | '''2.0.3 (2004.3.12)'''
| + | |
− | Simplify VertexBuffer
| + | |
− | Remove software vertex blend
| + | |
− | | + | |
− | | + | |
− | '''2.0.2 (2003.12.28)'''
| + | |
− | Improve render queue
| + | |
− | Use Python as scripting language
| + | |
− | DiskFile implements by standard C++ stream
| + | |
− | | + | |
− | | + | |
− | '''2.0.1 (2003.10.17)'''
| + | |
− | Remove DX8 plug-in
| + | |
− | Add some tools
| + | |
− | | + | |
− | | + | |
− | '''2.0.0 (2003.10.1)'''
| + | |
− | First release
| + | |
− | | + | |
− | | + | |
− | '''2.0.0 Beta (2003.9.5)'''
| + | |
− | First beta release
| + | |
− | | + | |
− | [[zh:发展历程]]
| + | |
This item is about KlayGE's history. All subprojects has its own item of history: glloader.