Difference between revisions of "Main Page"
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− | Welcome to [[KlayGE|Klay Game Engine]]'s wiki website. This wiki focus on building a knowledge base of [[KlayGE]]. To prevent spam editing, only users '''with accounts and confirmed e-mail addresses''' have the right to edit this wiki. | + | Welcome to [[KlayGE|Klay Game Engine]]'s wiki website. This wiki focus on building a knowledge base of [[KlayGE/en]]. To prevent spam editing, only users '''with accounts and confirmed e-mail addresses''' have the right to edit this wiki. |
− | [[KlayGE]] is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of KlayGE is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. KlayGE can cover platforms from the high-end to the low-end at most one year before it's release. | + | [[KlayGE/en]] is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of [[KlayGE/en]] is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. [[KlayGE/en]] can cover platforms from the high-end to the low-end at most one year before it's release. |
== Introduction == | == Introduction == | ||
Line 20: | Line 20: | ||
== Distinguishing techniques == | == Distinguishing techniques == | ||
− | These are [[KlayGE]]'s original distinguishing techniques | + | These are [[KlayGE/en]]'s original distinguishing techniques |
* [[Effect system]]: Cross platform rendering effect system. | * [[Effect system]]: Cross platform rendering effect system. | ||
* [[Juda Texture]]: A Tera-texel texture system. | * [[Juda Texture]]: A Tera-texel texture system. | ||
Line 28: | Line 28: | ||
== Samples == | == Samples == | ||
− | [[KlayGE]] contains dozens of [[Samples|sample programs]] to show various kinds of features. | + | [[KlayGE/en]] contains dozens of [[Samples|sample programs]] to show various kinds of features. |
== Toolset == | == Toolset == | ||
− | [[KlayGE]] has a [[toolset]] for developing and data processing. | + | [[KlayGE/en]] has a [[toolset]] for developing and data processing. |
== Future == | == Future == | ||
− | Any wish to [[KlayGE]]'s future? Just request it in [[Wishlist]]. | + | Any wish to [[KlayGE/en]]'s future? Just request it in [[Wishlist]]. |
== Subprojects == | == Subprojects == | ||
− | [[KlayGE]] has some independent subprojects. They can be used without including [[KlayGE]] itself. | + | [[KlayGE/en]] has some independent subprojects. They can be used without including [[KlayGE/en]] itself. |
* [[glloader]] | * [[glloader]] | ||
[[ru:Начало]] | [[ru:Начало]] | ||
[[zh:首页]] | [[zh:首页]] |
Revision as of 10:43, 5 July 2011
File:China.png | === | File:En.png | === | File:Russia.png |
Welcome to Klay Game Engine's wiki website. This wiki focus on building a knowledge base of KlayGE/en. To prevent spam editing, only users with accounts and confirmed e-mail addresses have the right to edit this wiki.
KlayGE/en is an open source, cross-platform game engine with plugin-based architecture. The explicit goal of KlayGE/en is to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. KlayGE/en can cover platforms from the high-end to the low-end at most one year before it's release.
Introduction
- Licensing
- Download
- Installation
- Third-party Libraries and Tools
- History
- Directory Structure
- Compilers Tested
Distinguishing techniques
These are KlayGE/en's original distinguishing techniques
- Effect system: Cross platform rendering effect system.
- Juda Texture: A Tera-texel texture system.
- Font system: Have both benefits from vector font and bitmap font.
- glloader: Load all supported OpenGL extensions automatically. Can fix some old drivers' compatibility problems.
- HDR compression: 18bpp, high-quality HDR compression. Works with almost every GPUs.
Samples
KlayGE/en contains dozens of sample programs to show various kinds of features.
Toolset
KlayGE/en has a toolset for developing and data processing.
Future
Any wish to KlayGE/en's future? Just request it in Wishlist.
Subprojects
KlayGE/en has some independent subprojects. They can be used without including KlayGE/en itself.