Difference between revisions of "Regression testing"
From KlayGE
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Gongminmin (Talk | contribs) |
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== Windows == | == Windows == | ||
+ | |||
+ | === D3D11 level 12.1 === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sample !! NV Geforce GTX960 | ||
+ | |- | ||
+ | ! Last test !! 2016/6/11 | ||
+ | |- | ||
+ | | AreaLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | AtmosphericScattering || {{Yes}}Yes | ||
+ | |- | ||
+ | | CascadedShadowMap || {{Yes}}Yes | ||
+ | |- | ||
+ | | CausticsMap || {{Yes}}Yes | ||
+ | |- | ||
+ | | DeferredRendering || {{Yes}}Yes | ||
+ | |- | ||
+ | | DetailedSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | EnvLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{No}}Crash | ||
+ | |- | ||
+ | | GlobalIllumination || {{Yes}}Yes | ||
+ | |- | ||
+ | | GPUParticleSystem || {{Yes}}Yes | ||
+ | |- | ||
+ | | JudaTexViewer || {{Yes}}Yes | ||
+ | |- | ||
+ | | MotionBlurDoF || {{Yes}}Yes | ||
+ | |- | ||
+ | | Ocean || {{Yes}}Yes | ||
+ | |- | ||
+ | | OrderIndependentTransparency || {{Yes}}Yes | ||
+ | |- | ||
+ | | ParticleEditor || {{Yes}}Yes | ||
+ | |- | ||
+ | | PostProcessing || {{Yes}}Yes | ||
+ | |- | ||
+ | | ProceduralTex || {{Yes}}Yes | ||
+ | |- | ||
+ | | Reflection || {{Yes}}Yes | ||
+ | |- | ||
+ | | ScenePlayer || {{Yes}}Yes | ||
+ | |- | ||
+ | | ShadowCubemap || {{Yes}}Yes | ||
+ | |- | ||
+ | | SSSSS || {{Yes}}Yes | ||
+ | |- | ||
+ | | SubSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | Text || {{Yes}}Yes | ||
+ | |- | ||
+ | | VideoTexture || {{Yes}}Yes | ||
+ | |} | ||
+ | |||
+ | === D3D11 level 12.0 === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sample !! NV Geforce GTX960 | ||
+ | |- | ||
+ | ! Last test !! 2016/6/11 | ||
+ | |- | ||
+ | | AreaLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | AtmosphericScattering || {{Yes}}Yes | ||
+ | |- | ||
+ | | CascadedShadowMap || {{Yes}}Yes | ||
+ | |- | ||
+ | | CausticsMap || {{Yes}}Yes | ||
+ | |- | ||
+ | | DeferredRendering || {{Yes}}Yes | ||
+ | |- | ||
+ | | DetailedSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | EnvLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{No}}Crash | ||
+ | |- | ||
+ | | GlobalIllumination || {{Yes}}Yes | ||
+ | |- | ||
+ | | GPUParticleSystem || {{Yes}}Yes | ||
+ | |- | ||
+ | | JudaTexViewer || {{Yes}}Yes | ||
+ | |- | ||
+ | | MotionBlurDoF || {{Yes}}Yes | ||
+ | |- | ||
+ | | Ocean || {{Yes}}Yes | ||
+ | |- | ||
+ | | OrderIndependentTransparency || {{Yes}}Yes | ||
+ | |- | ||
+ | | ParticleEditor || {{Yes}}Yes | ||
+ | |- | ||
+ | | PostProcessing || {{Yes}}Yes | ||
+ | |- | ||
+ | | ProceduralTex || {{Yes}}Yes | ||
+ | |- | ||
+ | | Reflection || {{Yes}}Yes | ||
+ | |- | ||
+ | | ScenePlayer || {{Yes}}Yes | ||
+ | |- | ||
+ | | ShadowCubemap || {{Yes}}Yes | ||
+ | |- | ||
+ | | SSSSS || {{Yes}}Yes | ||
+ | |- | ||
+ | | SubSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | Text || {{Yes}}Yes | ||
+ | |- | ||
+ | | VideoTexture || {{Yes}}Yes | ||
+ | |} | ||
=== D3D11 level 11.1 === | === D3D11 level 11.1 === | ||
Line 8: | Line 120: | ||
! Sample !! NV Geforce GTX960 | ! Sample !! NV Geforce GTX960 | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2016/6/11 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes | ||
Line 23: | Line 135: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{Yes}}Yes | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes | ||
Line 60: | Line 174: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || | + | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || NV Geforece GTX960 WinStore || WP8.1 Emulator |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2016/6/11 !! 2014/12/17 !! 2016/6/11 !! 2014/11/4 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | ||
Line 77: | Line 191: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{Yes}}Yes || || {{Yes}}Yes || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) | ||
Line 116: | Line 232: | ||
! Sample !! NV Geforce GTX960 || Intel HD3000 | ! Sample !! NV Geforce GTX960 || Intel HD3000 | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2016/6/11 !! 2015/6/5 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | ||
Line 131: | Line 247: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{Yes}}Yes || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | ||
Line 170: | Line 288: | ||
! Sample !! NV Geforce GTX960 || Intel HD3000 | ! Sample !! NV Geforce GTX960 || Intel HD3000 | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2016/6/11 !! 2015/6/5 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | ||
Line 185: | Line 303: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{Yes}}Yes || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes | ||
Line 222: | Line 342: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NV Geforce GTX960 || Intel HD3000 | + | ! Sample !! NV Geforce GTX960 || Intel HD3000 || Lumia 550 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2016/6/11 || 2015/6/9 || 2015/11/30 |
|- | |- | ||
− | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || {{No}}No SM3 || {{No}}No SM3 | + | | CausticsMap || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | Foliage || {{No}}No SM4 || {{No}}No SM4 || {{No}}No SM4 |
|- | |- | ||
− | | | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | Ocean || {{No}}No SM3 || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | ProceduralTex || {{No}}Shader too long (527 vs 512) || {{No}}Shader too long (527 vs 512) || {{No}}Shader too long (527 vs 512) |
|- | |- | ||
− | | | + | | Reflection || {{Yes}}Yes but no SSR || {{Yes}}Yes but no SSR || {{Yes}}Yes but no SSR |
|- | |- | ||
− | | | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
+ | |- | ||
+ | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes(No Dshow) | ||
|} | |} | ||
Line 293: | Line 415: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{No}}No SM4 || {{No}}No SM4 | ||
|- | |- | ||
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | | GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | ||
Line 347: | Line 471: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{No}}No SM4 || {{No}}No SM4 | ||
|- | |- | ||
| GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | | GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up | ||
Line 384: | Line 510: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NV Geforce GTX960 | + | ! Sample !! NV Geforce GTX960 !! AMD FirePro V3900 !! Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2016/6/13 !! 2016/6/14 !! 2014/12/14 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
Line 398: | Line 524: | ||
| DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
|- | |- | ||
− | | DetailedSurface || {{Yes}}Yes || {{ | + | | DetailedSurface || {{Yes}}Yes || {{No}}Shader compiling error || {{Yes}}Yes |
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || {{No}}Frezze || || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
Line 438: | Line 566: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! ANGLE D3D9 on Intel HD 3000 !! ANGLE D3D11 on Intel HD 3000 | + | ! Sample !! ANGLE D3D9 on Intel HD 3000 !! ANGLE D3D11 on Intel HD 3000 !! ANGLE D3D11 on NV Geforce GTX960 |
|- | |- | ||
− | ! Last test !! 2015/6/6 !! 2015/6/6 | + | ! Last test !! 2015/6/6 !! 2015/6/6 !! 2015/6/13 |
|- | |- | ||
− | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | Foliage || || || {{No}}Frezze |
|- | |- | ||
− | | | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
+ | |- | ||
+ | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | ||
|} | |} | ||
Line 494: | Line 624: | ||
! Sample !! Google SDK emulator 4.2 !! Asua TF700T | ! Sample !! Google SDK emulator 4.2 !! Asua TF700T | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2016/6/20 !! 2014/7/2 |
|- | |- | ||
| AreaLighting || {{Yes}}Yes || {{No}}N/A | | AreaLighting || {{Yes}}Yes || {{No}}N/A | ||
Line 509: | Line 639: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{No}}N/A | | EnvLighting || {{Yes}}Yes || {{No}}N/A | ||
+ | |- | ||
+ | | Foliage || {{No}}No SM4 || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result | | GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result | ||
Line 564: | Line 696: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || | ||
|- | |- | ||
| GlobalIllumination || {{Yes}}Yes | | GlobalIllumination || {{Yes}}Yes | ||
Line 618: | Line 752: | ||
|- | |- | ||
| EnvLighting || {{Yes}}Yes || {{Yes}}Yes | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes | ||
+ | |- | ||
+ | | Foliage || || | ||
|- | |- | ||
| GlobalIllumination || {{No}}Dead || {{No}}Incomplete FBO | | GlobalIllumination || {{No}}Dead || {{No}}Incomplete FBO |
Revision as of 00:11, 28 June 2016
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 12.1
Sample | NV Geforce GTX960 |
---|---|
Last test | 2016/6/11 |
AreaLighting | Yes |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Yes |
DeferredRendering | Yes |
DetailedSurface | Yes |
EnvLighting | Yes |
Foliage | Crash |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
D3D11 level 12.0
Sample | NV Geforce GTX960 |
---|---|
Last test | 2016/6/11 |
AreaLighting | Yes |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Yes |
DeferredRendering | Yes |
DetailedSurface | Yes |
EnvLighting | Yes |
Foliage | Crash |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
D3D11 level 11.1
Sample | NV Geforce GTX960 |
---|---|
Last test | 2016/6/11 |
AreaLighting | Yes |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Yes |
DeferredRendering | Yes |
DetailedSurface | Yes |
EnvLighting | Yes |
Foliage | Yes |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
D3D11 level 11.0
Sample | NV Geforce GTX960 | AMD FirePro V3900 | NV Geforece GTX960 WinStore | WP8.1 Emulator |
---|---|---|---|---|
Last test | 2016/6/11 | 2014/12/17 | 2016/6/11 | 2014/11/4 |
AreaLighting | Yes | Yes | Yes | Yes (only on >=2G) |
AtmosphericScattering | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes | Yes (only on >=2G) |
DetailedSurface | Yes | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes | Yes |
Foliage | Yes | Yes | ||
GlobalIllumination | Yes | Yes | Yes | Yes (only on >=2G) |
GPUParticleSystem | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes | Yes with precision issue |
Ocean | Yes | Yes | Yes | Yes (only on >=1G) |
OrderIndependentTransparency | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes (only on >=2G) |
ShadowCubemap | Yes | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes (No Dshow) | Yes (No Dshow) |
D3D11 level 10.1
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2016/6/11 | 2015/6/5 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
Foliage | Yes | |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 10.0
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2016/6/11 | 2015/6/5 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
Foliage | Yes | |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.3
Sample | NV Geforce GTX960 | Intel HD3000 | Lumia 550 |
---|---|---|---|
Last test | 2016/6/11 | 2015/6/9 | 2015/11/30 |
AreaLighting | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | No SM3 | No SM3 | No SM3 |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes |
Foliage | No SM4 | No SM4 | No SM4 |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | No SM3 | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | No SM3 | No SM3 | No SM3 |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Shader too long (527 vs 512) | Shader too long (527 vs 512) | Shader too long (527 vs 512) |
Reflection | Yes but no SSR | Yes but no SSR | Yes but no SSR |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes(No Dshow) |
D3D11 level 9.2
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/6 |
AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
DetailedSurface | Can't unroll shader | Can't unroll shader |
EnvLighting | Yes | Yes |
Foliage | No SM4 | No SM4 |
GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Can't unroll shader | Can't unroll shader |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | No depth texture | No depth texture |
ParticleEditor | Yes | Yes |
PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
Reflection | Can't unroll shader | Can't unroll shader |
ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
ShadowCubemap | Yes | Yes |
SSSSS | Too many dependent texture look up | Too many dependent texture look up |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.1
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/6 |
AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
DetailedSurface | Can't unroll shader | Can't unroll shader |
EnvLighting | Yes | Yes |
Foliage | No SM4 | No SM4 |
GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Can't unroll shader | Can't unroll shader |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | No depth texture | No depth texture |
ParticleEditor | Yes | Yes |
PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
Reflection | Can't unroll shader | Can't unroll shader |
ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
ShadowCubemap | Yes | Yes |
SSSSS | Too many dependent texture look up | Too many dependent texture look up |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
OpenGL
Sample | NV Geforce GTX960 | AMD FirePro V3900 | Intel HD3000 |
---|---|---|---|
Last test | 2016/6/13 | 2016/6/14 | 2014/12/14 |
AreaLighting | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Shader compiling error | Yes |
EnvLighting | Yes | Yes | Yes |
Foliage | Frezze | ||
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
OpenGL ES
Sample | ANGLE D3D9 on Intel HD 3000 | ANGLE D3D11 on Intel HD 3000 | ANGLE D3D11 on NV Geforce GTX960 |
---|---|---|---|
Last test | 2015/6/6 | 2015/6/6 | 2015/6/13 |
AreaLighting | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes |
Foliage | Frezze | ||
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
Android
Sample | Google SDK emulator 4.2 | Asua TF700T |
---|---|---|
Last test | 2016/6/20 | 2014/7/2 |
AreaLighting | Yes | N/A |
AtmosphericScattering | Yes | Can't have "while" in shader |
CascadedShadowMap | Yes | Wrong result |
CausticsMap | Yes | Wrong skybox |
DeferredRendering | Yes | Wrong result |
DetailedSurface | Too slow | Too slow |
EnvLighting | Yes | N/A |
Foliage | No SM4 | |
GlobalIllumination | Yes | Wrong result |
GPUParticleSystem | Yes | Can't have "while" in shader |
JudaTexViewer | Too slow | Too slow |
MotionBlurDoF | No python | No python |
Ocean | Yes | Time out |
OrderIndependentTransparency | Yes | Time out |
ParticleEditor | Yes | No particle |
PostProcessing | Yes | No object |
ProceduralTex | Yes | Yes |
Reflection | Yes | Wrong result |
ScenePlayer | No python | No python |
ShadowCubemap | Yes | Crash |
SSSSS | Yes | Can't unroll shader |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes (No Dshow) | Yes (No Dshow) |
Mac OSX
Sample | NV Geforce 650M |
---|---|
Last test | 2015/1/9 |
AreaLighting | Yes |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Wrong results |
DeferredRendering | Yes |
DetailedSurface | Yes |
EnvLighting | Yes |
Foliage | |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes (No DShow) |
iOS
Sample | Apple emulator | iPad2 |
---|---|---|
Last test | 2015/1/18 | 2015/1/18 |
AreaLighting | Dead | Incomplete FBO |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Dead | Incomplete FBO |
CausticsMap | Yes | No GL_ARB_standard_derivatives |
DeferredRendering | Dead | Out of memory |
DetailedSurface | FXMLJIT failed | No GL_ARB_standard_derivatives |
EnvLighting | Yes | Yes |
Foliage | ||
GlobalIllumination | Dead | Incomplete FBO |
GPUParticleSystem | No particle | No GL_ARB_standard_derivatives |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | No python | No python |
Ocean | FXMLJIT failed | No GL_ARB_standard_derivatives |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | No particle |
PostProcessing | Dead | Incomplete FBO |
ProceduralTex | Yes | Yes |
Reflection | Dead | No GL_ARB_shader_texture_lod |
ScenePlayer | No python | No python |
ShadowCubemap | Yes | Yes |
SSSSS | Black screen | No MRT |
SubSurface | Dead | Yes |
Text | Yes | Yes |
VideoTexture | Yes (No Dshow) | Yes (No Dshow) |