Difference between revisions of "OpenGLES插件对不同驱动的特殊处理"
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* 关闭UBO | * 关闭UBO | ||
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* 关闭texture array | * 关闭texture array | ||
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== 参见 == | == 参见 == | ||
[[OpenGL插件对不同驱动的特殊处理]] | [[OpenGL插件对不同驱动的特殊处理]] |
Latest revision as of 23:41, 13 December 2015
和OpenGL插件一样,OpenGLES插件也必须对不同驱动做一些特殊处理。
Contents
列表
NVIDIA Tegra
- 启用OES_texture_half_float
- 设置GL_TEXTURE_MAX_LEVEL
Imagination PowerVR
- 关闭GL_KHR_debug
- 关闭3D纹理
- 启用half纹理格式
- 启用BC4和BC5纹理格式
ARM Mali
- 不把index buffer放入VAO
- 关闭3D纹理
- 启用BC4和BC5纹理格式
Qualcomm Adreno
- 不把index buffer放入VAO
- 关闭3D纹理
- 关闭primitive restart
- 启用BC4和BC5纹理格式
Google Android Emulator
- 关闭full npot texture
- 启用half纹理格式
Google ANGLE
- 关闭UBO
- 关闭texture array