Difference between revisions of "Third-party libraries and tools"
From KlayGE
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*[http://www.7-zip.org/ 7-zip] 9.20 | *[http://www.7-zip.org/ 7-zip] 9.20 | ||
− | == D3D11 Rendering | + | == D3D11 Rendering System and DSound Audio System require: == |
− | + | *[https://github.com/gongminmin/UniversalDXSDK Universal DX SDK] | |
− | + | ||
− | *[ | + | |
== DShow Show System requires: == | == DShow Show System requires: == | ||
*Microsoft Windows SDK 8.1 comes with Visual Studio 2013, or | *Microsoft Windows SDK 8.1 comes with Visual Studio 2013, or | ||
− | *Microsoft Windows SDK 8.0 comes with Visual Studio 2012 | + | *Microsoft Windows SDK 8.0 comes with Visual Studio 2012 |
− | + | ||
− | + | ||
− | + | ||
== OggVorbis Audio Datasource requires: == | == OggVorbis Audio Datasource requires: == | ||
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== OpenGL Rendering System requires: == | == OpenGL Rendering System requires: == | ||
− | *[ | + | *[https://github.com/gongminmin/UniversalDXSDK Universal DX SDK] |
== OpenGL ES Rendering System requires: == | == OpenGL ES Rendering System requires: == | ||
+ | *[https://github.com/gongminmin/UniversalDXSDK Universal DX SDK] | ||
*[http://code.google.com/p/angleproject/ Google ANGLE], or | *[http://code.google.com/p/angleproject/ Google ANGLE], or | ||
*[http://developer.nvidia.com/tegra-resources-archive NVIDIA x86 Windows OpenGL ES 2.0 Emulator], or | *[http://developer.nvidia.com/tegra-resources-archive NVIDIA x86 Windows OpenGL ES 2.0 Emulator], or |
Revision as of 13:17, 11 October 2015
KlayGE's code depends on these following third-party libraries and tools. Since 3.12.0, the source code of these libraries are included in KlayGE. Users can run build_external.py to build and install them. Before running the building script, Python 2.7+ and CMake 2.8.6+ must be installed.
Contents
- 1 Core requires:
- 2 D3D11 Rendering System and DSound Audio System require:
- 3 DShow Show System requires:
- 4 OggVorbis Audio Datasource requires:
- 5 OpenAL Audio System requires:
- 6 OpenGL Rendering System requires:
- 7 OpenGL ES Rendering System requires:
- 8 Python Script System requires:
- 9 KFontGen tool requires:
- 10 Notes
Core requires:
D3D11 Rendering System and DSound Audio System require:
DShow Show System requires:
- Microsoft Windows SDK 8.1 comes with Visual Studio 2013, or
- Microsoft Windows SDK 8.0 comes with Visual Studio 2012
OggVorbis Audio Datasource requires:
OpenAL Audio System requires:
- OpenAL SDK 1.1
OpenGL Rendering System requires:
OpenGL ES Rendering System requires:
- Universal DX SDK
- Google ANGLE, or
- NVIDIA x86 Windows OpenGL ES 2.0 Emulator, or
- PowerVR Insider SDK v2.9, or
- ARM Mali OpenGL ES 2.0 Emulator v1.3
Python Script System requires:
- Python 3.4.1.
KFontGen tool requires:
- FreeType 2.5.0.1, Debug and Release solution configurations should be compiled
Notes
As KlayGE uses VC Multi-threaded DLL runtime library, it needs ALL libs that linked to exes change to use Multi-threaded DLL runtime library (Project->Properties->Configuration Properties->C/C++->Code Generation->Runtime Library, select Multi-threaded Debug DLL/Multi-threaded DLL).