Difference between revisions of "第三方库和工具"

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*[http://www.7-zip.org/ 7-zip] 9.20。
 
*[http://www.7-zip.org/ 7-zip] 9.20。
  
== D3D11 Rendering System,DInput Input System和DSound Audio System需要:==
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== D3D11 Rendering System和DSound Audio System需要:==
*Visual Studio 2013附带的Microsoft Windows SDK 8.1,或
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*[https://github.com/gongminmin/UniversalDXSDK Universal DX SDK]
*Visual Studio 2012附带的Microsoft Windows SDK 8.0,或
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*[http://msdn.microsoft.com/directx DirectX SDK] June 2010。
+
  
 
== DShow Show System需要:==
 
== DShow Show System需要:==
 
*Visual Studio 2013附带的Microsoft Windows SDK 8.1,或
 
*Visual Studio 2013附带的Microsoft Windows SDK 8.1,或
*Visual Studio 2012附带的Microsoft Windows SDK 8.0,或
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*Visual Studio 2012附带的Microsoft Windows SDK 8.0
*Visual Studio 2010附带的Microsoft Windows SDK 7.0A,或
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*Visual Studio 2008附带的Microsoft Windows SDK 6.0A,或
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*[http://www.microsoft.com/downloads/details.aspx?FamilyID=484269e2-3b89-47e3-8eb7-1f2be6d7123a&displaylang=en Windows(R) Server 2003 R2 Platform SDK]。
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== OggVorbis Audio Datasource需要:==
 
== OggVorbis Audio Datasource需要:==
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== OpenGL Rendering System需要:==
 
== OpenGL Rendering System需要:==
*[http://developer.nvidia.com/object/cg_toolkit.html NVIDIA Cg] 3.0。
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*[https://github.com/gongminmin/UniversalDXSDK Universal DX SDK]
  
 
== OpenGL ES Rendering System需要:==
 
== OpenGL ES Rendering System需要:==
 +
*[https://github.com/gongminmin/UniversalDXSDK Universal DX SDK]
 
*[http://code.google.com/p/angleproject/ Google ANGLE] 或
 
*[http://code.google.com/p/angleproject/ Google ANGLE] 或
 
*[http://developer.nvidia.com/tegra-resources-archive NVIDIA x86 Windows OpenGL ES 2.0 Emulator] 或
 
*[http://developer.nvidia.com/tegra-resources-archive NVIDIA x86 Windows OpenGL ES 2.0 Emulator] 或

Revision as of 13:17, 11 October 2015

KlayGE的代码依赖于以下的第三方库和工具。从KlayGE 3.12开始,除了OpenGL ES的SDK,其他库和工具的代码将都包含在KlayGE中。用户可以通过调用build_external.py来编译和安装它们。当然,在执行编译脚本前需要事先安装Python 2.7+和CMake 2.8.6+。

Core需要:

D3D11 Rendering System和DSound Audio System需要:

DShow Show System需要:

  • Visual Studio 2013附带的Microsoft Windows SDK 8.1,或
  • Visual Studio 2012附带的Microsoft Windows SDK 8.0

OggVorbis Audio Datasource需要:

OpenAL Audio System需要:

OpenGL Rendering System需要:

OpenGL ES Rendering System需要:

Python Script System需要:

KFontGen工具需要:

  • FreeType 2.5.0.1,编译它的Debug和Release两个solution configuration。


注意事项

由于KlayGE在VC下使用的运行库是多线程的DLL,所以需要把所有连接到exe的lib的运行库改为多线程DLL(Project->Properties->Configuration Properties->C/C++->Code Generation->Runtime Library,选择Multi-threaded Debug DLL/Multi-threaded DLL)。