Difference between revisions of "OpenGLES插件对不同驱动的特殊处理"
From KlayGE
Gongminmin (Talk | contribs) |
Gongminmin (Talk | contribs) |
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=== Imagination PowerVR === | === Imagination PowerVR === | ||
− | |||
* 关闭GL_KHR_debug | * 关闭GL_KHR_debug | ||
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* 关闭UBO | * 关闭UBO | ||
+ | * 忽略GL_PROGRAM_BINARY_RETRIEVABLE_HINT | ||
== 参见 == | == 参见 == | ||
[[OpenGL插件对不同驱动的特殊处理]] | [[OpenGL插件对不同驱动的特殊处理]] |
Revision as of 14:05, 12 July 2015
和OpenGL插件一样,OpenGLES插件也必须对不同驱动做一些特殊处理。
Contents
列表
NVIDIA Tegra
- 启用OES_texture_half_float
- 设置GL_TEXTURE_MAX_LEVEL
Imagination PowerVR
- 关闭GL_KHR_debug
ARM Mali
- 不把index buffer放入VAO
Qualcomm Adreno
- 不把index buffer放入VAO
Google Android Emulator
无
Google ANGLE
- 关闭UBO
- 忽略GL_PROGRAM_BINARY_RETRIEVABLE_HINT