Difference between revisions of "Regression testing"
From KlayGE
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || Intel HD3000 | + | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! 2015/5/28 !! 2014/12/17 !! 2014/12/14 | + | ! Last test !! 2015/5/28 !! 2014/12/17 !! 2014/12/14 |
|- | |- | ||
− | | AreaLighting | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DeferredRendering | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GPUParticleSystem | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | JudaTexViewer | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Ocean | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | OrderIndependentTransparency | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ParticleEditor | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ProceduralTex | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ScenePlayer | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ShadowCubemap | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SubSurface | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text | + | | Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|} | |} | ||
Line 541: | Line 541: | ||
|- | |- | ||
| VideoTexture || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow) | | VideoTexture || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow) | ||
+ | |} | ||
+ | |||
+ | == Mac OSX == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sample !! NV Geforce 650M | ||
+ | |- | ||
+ | ! Last test !! 2015/1/9 | ||
+ | |- | ||
+ | | AreaLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | AtmosphericScattering || {{Yes}}Yes | ||
+ | |- | ||
+ | | CascadedShadowMap || {{Yes}}Yes | ||
+ | |- | ||
+ | | CausticsMap || {{No}}Wrong results | ||
+ | |- | ||
+ | | DeferredRendering || {{Yes}}Yes | ||
+ | |- | ||
+ | | DetailedSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | EnvLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | GlobalIllumination || {{Yes}}Yes | ||
+ | |- | ||
+ | | GPUParticleSystem || {{Yes}}Yes | ||
+ | |- | ||
+ | | JudaTexViewer || {{Yes}}Yes | ||
+ | |- | ||
+ | | MotionBlurDoF || {{Yes}}Yes | ||
+ | |- | ||
+ | | Ocean || {{Yes}}Yes | ||
+ | |- | ||
+ | | OrderIndependentTransparency || {{Yes}}Yes | ||
+ | |- | ||
+ | | ParticleEditor || {{Yes}}Yes | ||
+ | |- | ||
+ | | PostProcessing || {{Yes}}Yes | ||
+ | |- | ||
+ | | ProceduralTex || {{Yes}}Yes | ||
+ | |- | ||
+ | | Reflection || {{Yes}}Yes | ||
+ | |- | ||
+ | | ScenePlayer || {{Yes}}Yes | ||
+ | |- | ||
+ | | ShadowCubemap || {{Yes}}Yes | ||
+ | |- | ||
+ | | SSSSS || {{Yes}}Yes | ||
+ | |- | ||
+ | | SubSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | Text || {{Yes}}Yes | ||
+ | |- | ||
+ | | VideoTexture || {{Yes}}Yes (No DShow) | ||
|} | |} | ||
Revision as of 07:49, 11 June 2015
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 11.1
Sample | NV Geforce GTX960 |
---|---|
Last test | 2015/5/28 |
AreaLighting | Yes |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Yes |
DeferredRendering | Yes |
DetailedSurface | Yes |
EnvLighting | Yes |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
D3D11 level 11.0
Sample | NV Geforce GTX960 | AMD FirePro V3900 | NVS 4200M WinStore | WP8.1 Emulator |
---|---|---|---|---|
Last test | 2015/5/28 | 2014/12/17 | 2014/11/4 | 2014/11/4 |
AreaLighting | Yes | Yes | Yes | Yes (only on >=2G) |
AtmosphericScattering | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes | Yes (only on >=2G) |
DetailedSurface | Yes | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes | Yes (only on >=2G) |
GPUParticleSystem | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes | Yes with precision issue |
Ocean | Yes | Yes | Yes | Yes (only on >=1G) |
OrderIndependentTransparency | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes (only on >=2G) |
ShadowCubemap | Yes | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes (No Dshow) | Yes (No Dshow) |
D3D11 level 10.1
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/5 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 10.0
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/5 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.3
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/9 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.2
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/6 |
AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
DetailedSurface | Can't unroll shader | Can't unroll shader |
EnvLighting | Yes | Yes |
GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Can't unroll shader | Can't unroll shader |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | No depth texture | No depth texture |
ParticleEditor | Yes | Yes |
PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
Reflection | Can't unroll shader | Can't unroll shader |
ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
ShadowCubemap | Yes | Yes |
SSSSS | Too many dependent texture look up | Too many dependent texture look up |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.1
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/6 |
AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
DetailedSurface | Can't unroll shader | Can't unroll shader |
EnvLighting | Yes | Yes |
GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Can't unroll shader | Can't unroll shader |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | No depth texture | No depth texture |
ParticleEditor | Yes | Yes |
PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
Reflection | Can't unroll shader | Can't unroll shader |
ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
ShadowCubemap | Yes | Yes |
SSSSS | Too many dependent texture look up | Too many dependent texture look up |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
OpenGL
Sample | NV Geforce GTX960 | AMD FirePro V3900 | Intel HD3000 |
---|---|---|---|
Last test | 2015/5/28 | 2014/12/17 | 2014/12/14 |
AreaLighting | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
OpenGL ES
Sample | ANGLE D3D9 on Intel HD 3000 | ANGLE D3D11 on Intel HD 3000 |
---|---|---|
Last test | 2015/6/6 | 2015/6/6 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
Android
Sample | Google SDK emulator | Asua TF700T |
---|---|---|
Last test | 2014/12/11 | 2014/7/2 |
AreaLighting | Yes | N/A |
AtmosphericScattering | Yes | Can't have "while" in shader |
CascadedShadowMap | Yes | Wrong result |
CausticsMap | No SM3 | Wrong skybox |
DeferredRendering | Yes | Wrong result |
DetailedSurface | Too slow | Too slow |
EnvLighting | Yes | N/A |
GlobalIllumination | Yes | Wrong result |
GPUParticleSystem | No SM3 | Can't have "while" in shader |
JudaTexViewer | Too slow | Too slow |
MotionBlurDoF | No python | No python |
Ocean | No SM3 | Time out |
OrderIndependentTransparency | Yes | Time out |
ParticleEditor | Yes | No particle |
PostProcessing | Yes | No object |
ProceduralTex | Yes | Yes |
Reflection | Yes | Wrong result |
ScenePlayer | No python | No python |
ShadowCubemap | Yes | Crash |
SSSSS | No MRT | Can't unroll shader |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes (No Dshow) | Yes (No Dshow) |
Mac OSX
Sample | NV Geforce 650M |
---|---|
Last test | 2015/1/9 |
AreaLighting | Yes |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Wrong results |
DeferredRendering | Yes |
DetailedSurface | Yes |
EnvLighting | Yes |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes (No DShow) |
iOS
Sample | Apple emulator | iPad2 |
---|---|---|
Last test | 2015/1/18 | 2015/1/18 |
AreaLighting | Dead | Incomplete FBO |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Dead | Incomplete FBO |
CausticsMap | Yes | No GL_ARB_standard_derivatives |
DeferredRendering | Dead | Out of memory |
DetailedSurface | FXMLJIT failed | No GL_ARB_standard_derivatives |
EnvLighting | Yes | Yes |
GlobalIllumination | Dead | Incomplete FBO |
GPUParticleSystem | No particle | No GL_ARB_standard_derivatives |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | No python | No python |
Ocean | FXMLJIT failed | No GL_ARB_standard_derivatives |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | No particle |
PostProcessing | Dead | Incomplete FBO |
ProceduralTex | Yes | Yes |
Reflection | Dead | No GL_ARB_shader_texture_lod |
ScenePlayer | No python | No python |
ShadowCubemap | Yes | Yes |
SSSSS | Black screen | No MRT |
SubSurface | Dead | Yes |
Text | Yes | Yes |
VideoTexture | Yes (No Dshow) | Yes (No Dshow) |