Difference between revisions of "Regression testing"
From KlayGE
Gongminmin (Talk | contribs) |
Gongminmin (Talk | contribs) |
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== Windows == | == Windows == | ||
+ | |||
+ | === D3D11 level 11.1 === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sample !! NV Geforce GTX960 | ||
+ | |- | ||
+ | ! Last test !! 2015/5/28 | ||
+ | |- | ||
+ | | AreaLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | AtmosphericScattering || {{Yes}}Yes | ||
+ | |- | ||
+ | | CascadedShadowMap || {{Yes}}Yes | ||
+ | |- | ||
+ | | CausticsMap || {{Yes}}Yes | ||
+ | |- | ||
+ | | DeferredRendering || {{Yes}}Yes | ||
+ | |- | ||
+ | | DetailedSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | EnvLighting || {{Yes}}Yes | ||
+ | |- | ||
+ | | GlobalIllumination || {{Yes}}Yes | ||
+ | |- | ||
+ | | GPUParticleSystem || {{Yes}}Yes | ||
+ | |- | ||
+ | | JudaTexViewer || {{Yes}}Yes | ||
+ | |- | ||
+ | | MotionBlurDoF || {{Yes}}Yes | ||
+ | |- | ||
+ | | Ocean || {{Yes}}Yes | ||
+ | |- | ||
+ | | OrderIndependentTransparency || {{Yes}}Yes | ||
+ | |- | ||
+ | | ParticleEditor || {{Yes}}Yes | ||
+ | |- | ||
+ | | PostProcessing || {{Yes}}Yes | ||
+ | |- | ||
+ | | ProceduralTex || {{Yes}}Yes | ||
+ | |- | ||
+ | | Reflection || {{Yes}}Yes | ||
+ | |- | ||
+ | | ScenePlayer || {{Yes}}Yes | ||
+ | |- | ||
+ | | ShadowCubemap || {{Yes}}Yes | ||
+ | |- | ||
+ | | SSSSS || {{Yes}}Yes | ||
+ | |- | ||
+ | | SubSurface || {{Yes}}Yes | ||
+ | |- | ||
+ | | Text || {{Yes}}Yes | ||
+ | |- | ||
+ | | VideoTexture || {{Yes}}Yes | ||
+ | |} | ||
=== D3D11 level 11.0 === | === D3D11 level 11.0 === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || NVS 4200M WinStore || WP8.1 Emulator |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/5/28 !! 2014/12/17 !! 2014/11/4 !! 2014/11/4 |
|- | |- | ||
− | | AreaLighting || Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) |
|- | |- | ||
− | | AtmosphericScattering || Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || Yes | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DeferredRendering || Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) |
|- | |- | ||
− | | DetailedSurface || Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || Yes | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) |
|- | |- | ||
− | | GPUParticleSystem || Yes | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | JudaTexViewer || Yes | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || Yes | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes with precision issue |
|- | |- | ||
− | | Ocean || Yes | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=1G) |
|- | |- | ||
− | | OrderIndependentTransparency || Yes | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ParticleEditor || Yes | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || Yes | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ProceduralTex || Yes | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection || Yes | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ScenePlayer || Yes | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (only on >=2G) |
|- | |- | ||
− | | ShadowCubemap || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || Yes | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SubSurface || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow) |
|} | |} | ||
Line 60: | Line 114: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! NV Geforce GTX960 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/5/28 !! 2015/6/5 |
|- | |- | ||
− | | AreaLighting || Yes || Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering || Yes || Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || Yes || Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || Yes || Yes | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DeferredRendering || Yes || Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface || Yes || Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || Yes || Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || Yes || Yes | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GPUParticleSystem || Yes || Yes | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | JudaTexViewer || Yes || Yes | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || Yes || Yes | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Ocean || Yes || Yes | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | OrderIndependentTransparency || Yes || Yes | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ParticleEditor || Yes || Yes | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || Yes || Yes | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ProceduralTex || Yes || Yes | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection || Yes || Yes | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ScenePlayer || Yes || Yes | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ShadowCubemap || Yes || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || Yes || Yes | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SubSurface || Yes || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes |
|} | |} | ||
Line 114: | Line 168: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! NV Geforce GTX960 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/5/28 !! 2015/6/5 |
|- | |- | ||
− | | AreaLighting || Yes || Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering || Yes || Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || Yes || Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || Yes || Yes | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DeferredRendering || Yes || Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface || Yes || Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || Yes || Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || Yes || Yes | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GPUParticleSystem || Yes || Yes | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | JudaTexViewer || Yes || Yes | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || Yes || Yes | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Ocean || Yes || Yes | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | OrderIndependentTransparency || Yes || Yes | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ParticleEditor || Yes || Yes | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || Yes || Yes | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ProceduralTex || Yes || Yes | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection || Yes || Yes | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ScenePlayer || Yes || Yes | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ShadowCubemap || Yes || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || Yes || Yes | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SubSurface || Yes || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes |
|} | |} | ||
Line 168: | Line 222: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! NV Geforce GTX960 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/5/28 || 2015/6/9 |
|- | |- | ||
− | | AreaLighting || Yes || Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering || Yes || Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || Yes || Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || | + | | CausticsMap || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | DeferredRendering || Yes || Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface || Yes || Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || Yes || Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || Yes || Yes | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GPUParticleSystem || | + | | GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | JudaTexViewer || Yes || Yes | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || Yes || Yes | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Ocean || | + | | Ocean || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | OrderIndependentTransparency || Yes || Yes | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ParticleEditor || Yes || Yes | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || Yes || Yes | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ProceduralTex || Yes || Yes | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection || | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ScenePlayer || Yes || Yes | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ShadowCubemap || Yes || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SubSurface || Yes || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes |
|} | |} | ||
Line 222: | Line 276: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! NV Geforce GTX960 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/5/28 || 2015/6/6 |
|- | |- | ||
− | | AreaLighting || | + | | AreaLighting || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | AtmosphericScattering || | + | | AtmosphericScattering || {{No}}Too many arithmetic instruction (510/64) || {{No}}Too many arithmetic instruction (510/64) |
|- | |- | ||
− | | CascadedShadowMap || | + | | CascadedShadowMap || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | CausticsMap || | + | | CausticsMap || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | DeferredRendering || | + | | DeferredRendering || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | DetailedSurface || ' | + | | DetailedSurface || {{No}}Can't unroll shader || {{No}}Can't unroll shader |
|- | |- | ||
− | | EnvLighting || Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || | + | | GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | GPUParticleSystem || | + | | GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | JudaTexViewer || Yes | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || ' | + | | MotionBlurDoF || {{No}}Can't unroll shader || {{No}}Can't unroll shader |
|- | |- | ||
− | | Ocean || | + | | Ocean || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | OrderIndependentTransparency || | + | | OrderIndependentTransparency || {{No}}No depth texture || {{No}}No depth texture |
|- | |- | ||
− | | ParticleEditor || Yes | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || | + | | PostProcessing || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | ProceduralTex || | + | | ProceduralTex || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | Reflection || ' | + | | Reflection || {{No}}Can't unroll shader || {{No}}Can't unroll shader |
|- | |- | ||
− | | ScenePlayer || | + | | ScenePlayer || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | ShadowCubemap || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || | + | | SSSSS || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | SubSurface || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes |
|} | |} | ||
Line 276: | Line 330: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! NV Geforce GTX960 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/5/28 || 2015/6/6 |
|- | |- | ||
− | | AreaLighting || | + | | AreaLighting || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | AtmosphericScattering || | + | | AtmosphericScattering || {{No}}Too many arithmetic instruction (510/64) || {{No}}Too many arithmetic instruction (510/64) |
|- | |- | ||
− | | CascadedShadowMap || | + | | CascadedShadowMap || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | CausticsMap || | + | | CausticsMap || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | DeferredRendering || | + | | DeferredRendering || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | DetailedSurface || | + | | DetailedSurface || {{No}}Can't unroll shader || {{No}}Can't unroll shader |
|- | |- | ||
− | | EnvLighting || Yes || Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || | + | | GlobalIllumination || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | GPUParticleSystem || | + | | GPUParticleSystem || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | JudaTexViewer || Yes || | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || | + | | MotionBlurDoF || {{No}}Can't unroll shader || {{No}}Can't unroll shader |
|- | |- | ||
− | | Ocean || | + | | Ocean || {{No}}No SM3 || {{No}}No SM3 |
|- | |- | ||
− | | OrderIndependentTransparency || | + | | OrderIndependentTransparency || {{No}}No depth texture || {{No}}No depth texture |
|- | |- | ||
− | | ParticleEditor || Yes || | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || | + | | PostProcessing || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | ProceduralTex || | + | | ProceduralTex || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | Reflection || | + | | Reflection || {{No}}Can't unroll shader || {{No}}Can't unroll shader |
|- | |- | ||
− | | ScenePlayer || | + | | ScenePlayer || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | ShadowCubemap || Yes || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || | + | | SSSSS || {{No}}Too many dependent texture look up || {{No}}Too many dependent texture look up |
|- | |- | ||
− | | SubSurface || Yes || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes |
|} | |} | ||
Line 330: | Line 384: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! NV Geforce GTX960 || AMD FirePro V3900 || Intel HD3000 || NV Geforce 650M OSX |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/5/28 !! 2014/12/17 !! 2014/12/14 !! 2015/1/9 |
|- | |- | ||
− | | AreaLighting || Yes || Yes || Yes || Yes | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering || Yes || Yes || Yes || Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || Yes || Yes || Yes || Yes | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || Yes || Yes || Yes || | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{No}}Wrong results |
|- | |- | ||
− | | DeferredRendering || Yes || Yes || Yes || Yes | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface || Yes || Yes || Yes || Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || Yes || Yes || Yes || Yes | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || Yes || Yes || Yes || Yes | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GPUParticleSystem || Yes || Yes || Yes || Yes | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | JudaTexViewer || Yes || Yes || Yes || Yes | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || Yes || Yes || Yes || Yes | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Ocean || Yes || Yes || Yes || Yes | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | OrderIndependentTransparency || Yes || Yes || Yes || Yes | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ParticleEditor || Yes || Yes || Yes || Yes | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || Yes || Yes || Yes || Yes | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ProceduralTex || Yes || Yes || Yes || Yes | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection || Yes || Yes || Yes || Yes | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ScenePlayer || Yes || Yes || Yes || Yes | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ShadowCubemap || Yes || Yes || Yes || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || Yes || Yes || | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SubSurface || Yes || Yes || Yes || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes || Yes || Yes || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes || Yes || Yes || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes || {{Yes}}Yes (No DShow) |
|} | |} | ||
Line 384: | Line 438: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! | + | ! Sample !! ANGLE D3D9 on Intel HD 3000 !! ANGLE D3D11 on Intel HD 3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2015/6/6 !! 2015/6/6 |
|- | |- | ||
− | | AreaLighting || Yes || | + | | AreaLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | AtmosphericScattering || Yes || Yes | + | | AtmosphericScattering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CascadedShadowMap || Yes || | + | | CascadedShadowMap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | CausticsMap || Yes || | + | | CausticsMap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DeferredRendering || Yes || | + | | DeferredRendering || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | DetailedSurface || Yes || Yes | + | | DetailedSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | EnvLighting || Yes || | + | | EnvLighting || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GlobalIllumination || Yes || | + | | GlobalIllumination || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | GPUParticleSystem || Yes || Yes | + | | GPUParticleSystem || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | JudaTexViewer || Yes || Yes | + | | JudaTexViewer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | MotionBlurDoF || Yes || Yes | + | | MotionBlurDoF || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Ocean || Yes || | + | | Ocean || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | OrderIndependentTransparency || Yes || | + | | OrderIndependentTransparency || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ParticleEditor || Yes || Yes | + | | ParticleEditor || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | PostProcessing || Yes || | + | | PostProcessing || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ProceduralTex || Yes || Yes | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection || Yes || | + | | Reflection || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ScenePlayer || Yes || | + | | ScenePlayer || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | ShadowCubemap || Yes || Yes | + | | ShadowCubemap || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SSSSS || | + | | SSSSS || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | SubSurface || Yes || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || Yes || Yes | + | | VideoTexture || {{Yes}}Yes || {{Yes}}Yes |
|} | |} | ||
Line 442: | Line 496: | ||
! Last test !! 2014/12/11 !! 2014/7/2 | ! Last test !! 2014/12/11 !! 2014/7/2 | ||
|- | |- | ||
− | | AreaLighting || Yes || | + | | AreaLighting || {{Yes}}Yes || {{No}}N/A |
|- | |- | ||
− | | AtmosphericScattering || Yes || | + | | AtmosphericScattering || {{Yes}}Yes || {{No}}Can't have "while" in shader |
|- | |- | ||
− | | CascadedShadowMap || Yes || | + | | CascadedShadowMap || {{Yes}}Yes || {{No}}Wrong result |
|- | |- | ||
− | | CausticsMap || | + | | CausticsMap || {{No}}No SM3 || {{No}}Wrong skybox |
|- | |- | ||
− | | DeferredRendering || Yes || | + | | DeferredRendering || {{Yes}}Yes || {{No}}Wrong result |
|- | |- | ||
− | | DetailedSurface || | + | | DetailedSurface || {{No}}Too slow || {{No}}Too slow |
|- | |- | ||
− | | EnvLighting || Yes || | + | | EnvLighting || {{Yes}}Yes || {{No}}N/A |
|- | |- | ||
− | | GlobalIllumination || Yes || | + | | GlobalIllumination || {{Yes}}Yes || {{No}}Wrong result |
|- | |- | ||
− | | GPUParticleSystem || | + | | GPUParticleSystem || {{No}}No SM3 || {{No}}Can't have "while" in shader |
|- | |- | ||
− | | JudaTexViewer || | + | | JudaTexViewer || {{No}}Too slow || {{No}}Too slow |
|- | |- | ||
− | | MotionBlurDoF || | + | | MotionBlurDoF || {{No}}No python || {{No}}No python |
|- | |- | ||
− | | Ocean || | + | | Ocean || {{No}}No SM3|| {{No}}Time out |
|- | |- | ||
− | | OrderIndependentTransparency || Yes || | + | | OrderIndependentTransparency || {{Yes}}Yes || {{No}}Time out |
|- | |- | ||
− | | ParticleEditor || Yes || | + | | ParticleEditor || {{Yes}}Yes || {{No}}No particle |
|- | |- | ||
− | | PostProcessing || Yes || | + | | PostProcessing || {{Yes}}Yes || {{No}}No object |
|- | |- | ||
− | | ProceduralTex || Yes || Yes | + | | ProceduralTex || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Reflection || Yes || | + | | Reflection || {{Yes}}Yes || {{No}}Wrong result |
|- | |- | ||
− | | ScenePlayer || | + | | ScenePlayer || {{No}}No python || {{No}}No python |
|- | |- | ||
− | | ShadowCubemap || Yes || | + | | ShadowCubemap || {{Yes}}Yes || {{No}}Crash |
|- | |- | ||
− | | SSSSS || | + | | SSSSS || {{No}}No MRT || {{No}}Can't unroll shader |
|- | |- | ||
− | | SubSurface || Yes || Yes | + | | SubSurface || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | Text || Yes || Yes | + | | Text || {{Yes}}Yes || {{Yes}}Yes |
|- | |- | ||
− | | VideoTexture || | + | | VideoTexture || {{Yes}}Yes (No Dshow) || {{Yes}}Yes (No Dshow) |
|} | |} |
Revision as of 07:32, 11 June 2015
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 11.1
Sample | NV Geforce GTX960 |
---|---|
Last test | 2015/5/28 |
AreaLighting | Yes |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Yes |
DeferredRendering | Yes |
DetailedSurface | Yes |
EnvLighting | Yes |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | Yes |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
D3D11 level 11.0
Sample | NV Geforce GTX960 | AMD FirePro V3900 | NVS 4200M WinStore | WP8.1 Emulator |
---|---|---|---|---|
Last test | 2015/5/28 | 2014/12/17 | 2014/11/4 | 2014/11/4 |
AreaLighting | Yes | Yes | Yes | Yes (only on >=2G) |
AtmosphericScattering | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes | Yes (only on >=2G) |
DetailedSurface | Yes | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes | Yes (only on >=2G) |
GPUParticleSystem | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes | Yes with precision issue |
Ocean | Yes | Yes | Yes | Yes (only on >=1G) |
OrderIndependentTransparency | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes (only on >=2G) |
ShadowCubemap | Yes | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes (No Dshow) | Yes (No Dshow) |
D3D11 level 10.1
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/5 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 10.0
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/5 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.3
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/9 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.2
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/6 |
AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
DetailedSurface | Can't unroll shader | Can't unroll shader |
EnvLighting | Yes | Yes |
GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Can't unroll shader | Can't unroll shader |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | No depth texture | No depth texture |
ParticleEditor | Yes | Yes |
PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
Reflection | Can't unroll shader | Can't unroll shader |
ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
ShadowCubemap | Yes | Yes |
SSSSS | Too many dependent texture look up | Too many dependent texture look up |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.1
Sample | NV Geforce GTX960 | Intel HD3000 |
---|---|---|
Last test | 2015/5/28 | 2015/6/6 |
AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
DetailedSurface | Can't unroll shader | Can't unroll shader |
EnvLighting | Yes | Yes |
GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Can't unroll shader | Can't unroll shader |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | No depth texture | No depth texture |
ParticleEditor | Yes | Yes |
PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
Reflection | Can't unroll shader | Can't unroll shader |
ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
ShadowCubemap | Yes | Yes |
SSSSS | Too many dependent texture look up | Too many dependent texture look up |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
OpenGL
Sample | NV Geforce GTX960 | AMD FirePro V3900 | Intel HD3000 | NV Geforce 650M OSX |
---|---|---|---|---|
Last test | 2015/5/28 | 2014/12/17 | 2014/12/14 | 2015/1/9 |
AreaLighting | Yes | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Wrong results |
DeferredRendering | Yes | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes | Yes (No DShow) |
OpenGL ES
Sample | ANGLE D3D9 on Intel HD 3000 | ANGLE D3D11 on Intel HD 3000 |
---|---|---|
Last test | 2015/6/6 | 2015/6/6 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | Yes | Yes |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Yes |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes | Yes |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | Yes | Yes |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
Android
Sample | Google SDK emulator | Asua TF700T |
---|---|---|
Last test | 2014/12/11 | 2014/7/2 |
AreaLighting | Yes | N/A |
AtmosphericScattering | Yes | Can't have "while" in shader |
CascadedShadowMap | Yes | Wrong result |
CausticsMap | No SM3 | Wrong skybox |
DeferredRendering | Yes | Wrong result |
DetailedSurface | Too slow | Too slow |
EnvLighting | Yes | N/A |
GlobalIllumination | Yes | Wrong result |
GPUParticleSystem | No SM3 | Can't have "while" in shader |
JudaTexViewer | Too slow | Too slow |
MotionBlurDoF | No python | No python |
Ocean | No SM3 | Time out |
OrderIndependentTransparency | Yes | Time out |
ParticleEditor | Yes | No particle |
PostProcessing | Yes | No object |
ProceduralTex | Yes | Yes |
Reflection | Yes | Wrong result |
ScenePlayer | No python | No python |
ShadowCubemap | Yes | Crash |
SSSSS | No MRT | Can't unroll shader |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes (No Dshow) | Yes (No Dshow) |