Difference between revisions of "平台"
From KlayGE
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Revision as of 01:19, 23 March 2015
Contents
开发平台
KlayGE可以在下列平台上没有任何限制地进行开发。
- Windows桌面
- MacOSX
- Linux
运行平台
KlayGE可以在下列平台上部署和执行。其中一些平台并不能支持所有功能。下面的表中会列出具体细节。
Windows桌面
架构 | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
x64 | 是 | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
x86 | 是 | D3D11/OpenGL/OpenGLES | DSound/OpenAL | OggVorbis | MsgInput | Octree | Python | DShow |
Windows平板
架构 | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
arm | 是 | D3D11 | 否 | 否 | MsgInput | Octree | 否 | 否 |
x64 | 是 | D3D11 | 否 | 否 | MsgInput | Octree | Python | 否 |
x86 | 是 | D3D11 | 否 | 否 | MsgInput | Octree | Python | 否 |
Windows Phone
架构 | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
arm | 是 | D3D11 | 否 | 否 | MsgInput | Octree | 否 | 否 |
x86 | 是 | D3D11 | 否 | 否 | MsgInput | Octree | Python | 否 |
Android
架构 | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
armeabi | 是 | OpenGLES | 否 | OggVorbis | MsgInput | Octree | 否 | 否 |
armeabi-v7a | 是 | OpenGLES | 否 | OggVorbis | MsgInput | Octree | 否 | 否 |
arm64-v8a | 是 | OpenGLES | 否 | OggVorbis | MsgInput | Octree | 否 | 否 |
x86 | 是 | OpenGLES | 否 | OggVorbis | MsgInput | Octree | 否 | 否 |
x86_64 | 是 | OpenGLES | 否 | OggVorbis | MsgInput | Octree | 否 | 否 |
Linux
架构 | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
x86 | 是 | OpenGL | OpenAL | OggVorbis | 否 | Octree | Python | 否 |
MacOSX
架构 | Core | Rendering | Audio | Audio format | Input | Scene Management | Script | Show |
---|---|---|---|---|---|---|---|---|
x86-64 | 是 | OpenGL | OpenAL | OggVorbis | MsgInput | Octree | Python | 否 |