Difference between revisions of "Regression testing"
From KlayGE
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Gongminmin (Talk | contribs) |
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Line 6: | Line 6: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro | + | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro V3900 || NVS 4200M WinStore || WP8.1 Emulator |
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/12/17 !! 2014/11/4 !! 2014/11/4 |
|- | |- | ||
− | | | + | | AreaLighting || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
− | | | + | | AtmosphericScattering || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | CascadedShadowMap || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | CausticsMap || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | DeferredRendering || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
− | | | + | | DetailedSurface || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | EnvLighting || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | GlobalIllumination || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
− | | | + | | GPUParticleSystem || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | JudaTexViewer || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | MotionBlurDoF || Yes || Yes || Yes || Yes || Yes with precision issue |
|- | |- | ||
− | | | + | | Ocean || Yes || Yes || Yes || Yes || Yes (only on >=1G) |
|- | |- | ||
− | | | + | | OrderIndependentTransparency || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | ParticleEditor || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | PostProcessing || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | ProceduralTex || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | Reflection || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | ScenePlayer || Yes || Yes || Yes || Yes || Yes (only on >=2G) |
|- | |- | ||
− | | | + | | ShadowCubemap || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | SSSSS || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | | + | | SubSurface || Yes || Yes || Yes || Yes || Yes |
|- | |- | ||
− | | VideoTexture || Yes || Yes || Yes | + | | Text || Yes || Yes || Yes || Yes || Yes |
+ | |- | ||
+ | | VideoTexture || Yes || Yes || Yes || Yes (No Dshow) || Yes (No Dshow) | ||
|} | |} | ||
Line 60: | Line 62: | ||
! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ||
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/12/11 |
+ | |- | ||
+ | | AreaLighting || Yes || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
Line 71: | Line 75: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes || Yes | | DetailedSurface || Yes || Yes || Yes | ||
+ | |- | ||
+ | | EnvLighting || Yes || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes || Yes | | GlobalIllumination || Yes || Yes || Yes | ||
Line 77: | Line 83: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes || Yes | | JudaTexViewer || Yes || Yes || Yes | ||
− | |||
− | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes || Yes | | MotionBlurDoF || Yes || Yes || Yes | ||
Line 112: | Line 116: | ||
! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ||
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/11/3 !! 2014/11/4 |
+ | |- | ||
+ | | AreaLighting || Yes || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
Line 123: | Line 129: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes || Yes | | DetailedSurface || Yes || Yes || Yes | ||
+ | |- | ||
+ | | EnvLighting || Yes || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes || Yes | | GlobalIllumination || Yes || Yes || Yes | ||
Line 129: | Line 137: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes || Yes | | JudaTexViewer || Yes || Yes || Yes | ||
− | |||
− | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes || Yes | | MotionBlurDoF || Yes || Yes || Yes | ||
Line 164: | Line 170: | ||
! Sample !! NVS 4200M || Intel HD3000 | ! Sample !! NVS 4200M || Intel HD3000 | ||
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 || 2014/12/16 |
+ | |- | ||
+ | | AreaLighting || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes | | AtmosphericScattering || Yes || Yes | ||
Line 175: | Line 183: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes | | DetailedSurface || Yes || Yes | ||
+ | |- | ||
+ | | EnvLighting || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes | | GlobalIllumination || Yes || Yes | ||
Line 181: | Line 191: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes | | JudaTexViewer || Yes || Yes | ||
− | |||
− | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes | | MotionBlurDoF || Yes || Yes | ||
Line 216: | Line 224: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 |
+ | |- | ||
+ | | AreaLighting || '''Too many dependent texture look up''' | ||
|- | |- | ||
| AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' | ||
Line 227: | Line 237: | ||
|- | |- | ||
| DetailedSurface || '''Can't unroll shader''' | | DetailedSurface || '''Can't unroll shader''' | ||
+ | |- | ||
+ | | EnvLighting || Yes | ||
|- | |- | ||
| GlobalIllumination || '''Too many dependent texture look up''' | | GlobalIllumination || '''Too many dependent texture look up''' | ||
Line 233: | Line 245: | ||
|- | |- | ||
| JudaTexViewer || Yes | | JudaTexViewer || Yes | ||
− | |||
− | |||
|- | |- | ||
| MotionBlurDoF || '''Can't unroll shader''' | | MotionBlurDoF || '''Can't unroll shader''' | ||
Line 266: | Line 276: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NVS 4200M | + | ! Sample !! NVS 4200M !! Surface 1 |
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/7/5 |
|- | |- | ||
− | | | + | | AreaLighting || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
− | | | + | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' || '''Too many arithmetic instruction (510/64)''' |
|- | |- | ||
− | | | + | | CascadedShadowMap || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
− | | | + | | CausticsMap || '''No SM3''' || '''No SM3''' |
|- | |- | ||
− | | | + | | DeferredRendering || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
− | | | + | | DetailedSurface || '''Can't unroll shader''' || '''Can't unroll shader''' |
|- | |- | ||
− | | | + | | EnvLighting || Yes || Yes |
|- | |- | ||
− | | | + | | GlobalIllumination || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
− | | | + | | GPUParticleSystem || '''No SM3''' || '''No SM3''' |
|- | |- | ||
− | | | + | | JudaTexViewer || Yes || '''No instancing''' |
|- | |- | ||
− | | | + | | MotionBlurDoF || '''Can't unroll shader''' || '''Can't unroll shader''' |
|- | |- | ||
− | | | + | | Ocean || '''No SM3''' || '''No SM3''' |
|- | |- | ||
− | | | + | | OrderIndependentTransparency || '''No depth texture''' || '''No depth texture''' |
|- | |- | ||
− | | | + | | ParticleEditor || Yes || '''No instancing''' |
|- | |- | ||
− | | | + | | PostProcessing || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
− | | | + | | ProceduralTex || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
− | | | + | | Reflection || '''Can't unroll shader''' || '''Can't unroll shader''' |
|- | |- | ||
− | | | + | | ScenePlayer || '''Too many dependent texture look up''' || '''Too many dependent texture look up''' |
|- | |- | ||
− | | | + | | ShadowCubemap || Yes || Yes |
|- | |- | ||
− | | | + | | SSSSS || '''No depth texture''' || '''No depth texture''' |
|- | |- | ||
− | | | + | | SubSurface || Yes || Yes |
|- | |- | ||
− | | VideoTexture || Yes | + | | Text || Yes || Yes |
+ | |- | ||
+ | | VideoTexture || Yes || Yes | ||
|} | |} | ||
Line 318: | Line 330: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro | + | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro V3900 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2013/12/13 !! N/A !! 2014/6/21 |
+ | |- | ||
+ | | AreaLighting || Yes || Yes || Yes || Yes | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes || Yes | ||
Line 331: | Line 345: | ||
|- | |- | ||
| DetailedSurface || Yes || Yes || Yes || Yes | | DetailedSurface || Yes || Yes || Yes || Yes | ||
+ | |- | ||
+ | | EnvLighting || Yes || Yes || Yes || Yes | ||
|- | |- | ||
| GlobalIllumination || Yes || Yes || Yes || Yes | | GlobalIllumination || Yes || Yes || Yes || Yes | ||
Line 337: | Line 353: | ||
|- | |- | ||
| JudaTexViewer || Yes || Yes || Yes || Yes | | JudaTexViewer || Yes || Yes || Yes || Yes | ||
− | |||
− | |||
|- | |- | ||
| MotionBlurDoF || Yes || Yes || Yes || Yes | | MotionBlurDoF || Yes || Yes || Yes || Yes | ||
Line 370: | Line 384: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NVS 4200M with ANGLE | + | ! Sample !! NVS 4200M with ANGLE !! ANGLE on Intel HD 3000 |
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/11/3 !! 2014/12/14 |
|- | |- | ||
− | | | + | | AreaLighting || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | AtmosphericScattering || Yes || Yes |
|- | |- | ||
− | | | + | | CascadedShadowMap || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | CausticsMap || Yes || '''No background''' |
|- | |- | ||
− | | | + | | DeferredRendering || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | DetailedSurface || Yes || Yes |
|- | |- | ||
− | | | + | | EnvLighting || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | GlobalIllumination || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | GPUParticleSystem || Yes || Yes |
|- | |- | ||
− | | | + | | JudaTexViewer || Yes || Yes |
|- | |- | ||
− | | | + | | MotionBlurDoF || Yes || Yes |
|- | |- | ||
− | | | + | | Ocean || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | OrderIndependentTransparency || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | ParticleEditor || Yes || Yes |
|- | |- | ||
− | | | + | | PostProcessing || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | ProceduralTex || Yes || Yes |
|- | |- | ||
− | | | + | | Reflection || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | ScenePlayer || Yes || '''Black screen''' |
|- | |- | ||
− | | | + | | ShadowCubemap || Yes || Yes |
|- | |- | ||
− | | | + | | SSSSS || '''No MRT''' || '''No MRT''' |
|- | |- | ||
− | | | + | | SubSurface || Yes || Yes |
|- | |- | ||
− | | VideoTexture || Yes | + | | Text || Yes || Yes |
+ | |- | ||
+ | | VideoTexture || Yes || Yes | ||
|} | |} | ||
Line 422: | Line 438: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! Google SDK emulator | + | ! Sample !! Google SDK emulator !! Asua TF700T |
|- | |- | ||
− | ! Last test !! 2014/ | + | ! Last test !! 2014/12/11 !! 2014/7/2 |
|- | |- | ||
− | | | + | | AreaLighting || Yes || '''N/A''' |
|- | |- | ||
− | | | + | | AtmosphericScattering || Yes || '''Can't have "while" in shader''' |
|- | |- | ||
− | | | + | | CascadedShadowMap || Yes || '''Wrong result''' |
|- | |- | ||
− | | | + | | CausticsMap || '''No SM3''' || '''Wrong skybox''' |
|- | |- | ||
− | | | + | | DeferredRendering || Yes || '''Wrong result''' |
|- | |- | ||
− | | | + | | DetailedSurface || '''To slow''' || '''To slow''' |
|- | |- | ||
− | | | + | | EnvLighting || Yes || '''N/A''' |
|- | |- | ||
− | | | + | | GlobalIllumination || Yes || '''Wrong result''' |
|- | |- | ||
− | | | + | | GPUParticleSystem || '''No SM3''' || '''Can't have "while" in shader''' |
|- | |- | ||
− | | | + | | JudaTexViewer || '''Too slow''' || '''Too slow''' |
|- | |- | ||
− | | | + | | MotionBlurDoF || '''No python''' || '''No python''' |
|- | |- | ||
− | | | + | | Ocean || '''No SM3''' || '''Time out''' |
|- | |- | ||
− | | | + | | OrderIndependentTransparency || Yes || '''Time out''' |
|- | |- | ||
− | | | + | | ParticleEditor || Yes || '''No particle''' |
|- | |- | ||
− | | | + | | PostProcessing || Yes || '''No object''' |
|- | |- | ||
− | | | + | | ProceduralTex || Yes || Yes |
|- | |- | ||
− | | | + | | Reflection || Yes || '''Wrong result''' |
|- | |- | ||
− | | | + | | ScenePlayer || '''No python''' || '''No python''' |
|- | |- | ||
− | | | + | | ShadowCubemap || Yes || '''Crash''' |
|- | |- | ||
− | | | + | | SSSSS || '''No MRT''' || '''Can't unroll shader''' |
|- | |- | ||
− | | Text || Yes | + | | SubSurface || Yes || Yes |
+ | |- | ||
+ | | Text || Yes || Yes | ||
|- | |- | ||
− | | VideoTexture || '''Yes (No Dshow)''' | + | | VideoTexture || '''Yes (No Dshow)''' || '''Yes (No Dshow)''' |
|} | |} |
Revision as of 23:15, 24 December 2014
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 11.0
Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro V3900 | NVS 4200M WinStore | WP8.1 Emulator |
---|---|---|---|---|---|
Last test | 2014/11/3 | 2014/11/3 | 2014/12/17 | 2014/11/4 | 2014/11/4 |
AreaLighting | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
AtmosphericScattering | Yes | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
DetailedSurface | Yes | Yes | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
GPUParticleSystem | Yes | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes | Yes | Yes with precision issue |
Ocean | Yes | Yes | Yes | Yes | Yes (only on >=1G) |
OrderIndependentTransparency | Yes | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes | Yes (only on >=2G) |
ShadowCubemap | Yes | Yes | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes | Yes (No Dshow) | Yes (No Dshow) |
D3D11 level 10.1
Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
---|---|---|---|
Last test | 2014/11/3 | 2014/11/3 | 2014/12/11 |
AreaLighting | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
D3D11 level 10.0
Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
---|---|---|---|
Last test | 2014/11/3 | 2014/11/3 | 2014/11/4 |
AreaLighting | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
D3D11 level 9.3
Sample | NVS 4200M | Intel HD3000 |
---|---|---|
Last test | 2014/11/3 | 2014/12/16 |
AreaLighting | Yes | Yes |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes but no SSR | Yes but no SSR |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | No depth texture | No depth texture |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.2
Sample | NVS 4200M |
---|---|
Last test | 2014/11/3 |
AreaLighting | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up |
CausticsMap | No SM3 |
DeferredRendering | Too many dependent texture look up |
DetailedSurface | Can't unroll shader |
EnvLighting | Yes |
GlobalIllumination | Too many dependent texture look up |
GPUParticleSystem | No SM3 |
JudaTexViewer | Yes |
MotionBlurDoF | Can't unroll shader |
Ocean | No SM3 |
OrderIndependentTransparency | No depth texture |
ParticleEditor | Yes |
PostProcessing | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up |
Reflection | Can't unroll shader |
ScenePlayer | Too many dependent texture look up |
ShadowCubemap | Yes |
SSSSS | No depth texture |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
D3D11 level 9.1
Sample | NVS 4200M | Surface 1 |
---|---|---|
Last test | 2014/11/3 | 2014/7/5 |
AreaLighting | Too many dependent texture look up | Too many dependent texture look up |
AtmosphericScattering | Too many arithmetic instruction (510/64) | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up | Too many dependent texture look up |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Too many dependent texture look up | Too many dependent texture look up |
DetailedSurface | Can't unroll shader | Can't unroll shader |
EnvLighting | Yes | Yes |
GlobalIllumination | Too many dependent texture look up | Too many dependent texture look up |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | No instancing |
MotionBlurDoF | Can't unroll shader | Can't unroll shader |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | No depth texture | No depth texture |
ParticleEditor | Yes | No instancing |
PostProcessing | Too many dependent texture look up | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up | Too many dependent texture look up |
Reflection | Can't unroll shader | Can't unroll shader |
ScenePlayer | Too many dependent texture look up | Too many dependent texture look up |
ShadowCubemap | Yes | Yes |
SSSSS | No depth texture | No depth texture |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
OpenGL
Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro V3900 | Intel HD3000 |
---|---|---|---|---|
Last test | 2014/11/3 | 2013/12/13 | N/A | 2014/6/21 |
AreaLighting | Yes | Yes | Yes | Yes |
AtmosphericScattering | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes | Yes |
EnvLighting | Yes | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes | Yes |
SSSSS | Yes | Yes | N/A | Yes |
SubSurface | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes | Yes |
OpenGL ES
Sample | NVS 4200M with ANGLE | ANGLE on Intel HD 3000 |
---|---|---|
Last test | 2014/11/3 | 2014/12/14 |
AreaLighting | Yes | Black screen |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Black screen |
CausticsMap | Yes | No background |
DeferredRendering | Yes | Black screen |
DetailedSurface | Yes | Yes |
EnvLighting | Yes | Black screen |
GlobalIllumination | Yes | Black screen |
GPUParticleSystem | Yes | Yes |
JudaTexViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | Yes | Black screen |
OrderIndependentTransparency | Yes | Black screen |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Black screen |
ProceduralTex | Yes | Yes |
Reflection | Yes | Black screen |
ScenePlayer | Yes | Black screen |
ShadowCubemap | Yes | Yes |
SSSSS | No MRT | No MRT |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
Android
Sample | Google SDK emulator | Asua TF700T |
---|---|---|
Last test | 2014/12/11 | 2014/7/2 |
AreaLighting | Yes | N/A |
AtmosphericScattering | Yes | Can't have "while" in shader |
CascadedShadowMap | Yes | Wrong result |
CausticsMap | No SM3 | Wrong skybox |
DeferredRendering | Yes | Wrong result |
DetailedSurface | To slow | To slow |
EnvLighting | Yes | N/A |
GlobalIllumination | Yes | Wrong result |
GPUParticleSystem | No SM3 | Can't have "while" in shader |
JudaTexViewer | Too slow | Too slow |
MotionBlurDoF | No python | No python |
Ocean | No SM3 | Time out |
OrderIndependentTransparency | Yes | Time out |
ParticleEditor | Yes | No particle |
PostProcessing | Yes | No object |
ProceduralTex | Yes | Yes |
Reflection | Yes | Wrong result |
ScenePlayer | No python | No python |
ShadowCubemap | Yes | Crash |
SSSSS | No MRT | Can't unroll shader |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes (No Dshow) | Yes (No Dshow) |