Difference between revisions of "OpenGLES插件对不同驱动的特殊处理"
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Gongminmin (Talk | contribs) (Created page with "和OpenGL插件一样,OpenGLES插件也必须对不同驱动做一些特殊处理。 == 列表 == === NVIDIA Tegra === * 启用OES_texture_half_float * 设置GL_TEXTURE_M...") |
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=== Google ANGLE === | === Google ANGLE === | ||
− | + | * 关闭UBO | |
== 参见 == | == 参见 == | ||
[[OpenGL插件对不同驱动的特殊处理]] | [[OpenGL插件对不同驱动的特殊处理]] |
Revision as of 23:45, 17 December 2014
和OpenGL插件一样,OpenGLES插件也必须对不同驱动做一些特殊处理。
Contents
列表
NVIDIA Tegra
- 启用OES_texture_half_float
- 设置GL_TEXTURE_MAX_LEVEL
Imagination PowerVR
- 不把index buffer放入VAO
ARM Mali
- 不把index buffer放入VAO
Qualcomm Adreno
- 不把index buffer放入VAO
Google Android Emulator
无
Google ANGLE
- 关闭UBO