Difference between revisions of "Regression testing"
From KlayGE
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Gongminmin (Talk | contribs) |
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! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/6 !! 2014/6/6 !! N/A |
+ | |- | ||
+ | | AtmosphericScattering || Yes || Yes || Yes | ||
+ | |- | ||
+ | | CascadedShadowMap || Yes || Yes || Yes | ||
+ | |- | ||
+ | | CausticsMap || Yes || Yes || Yes | ||
+ | |- | ||
+ | | DeferredRendering || Yes || Yes || Yes | ||
+ | |- | ||
+ | | DetailedSurface || Yes || Yes || Yes | ||
+ | |- | ||
+ | | GlobalIllumination || Yes || Yes || Yes | ||
+ | |- | ||
+ | | GPUParticleSystem || Yes || Yes || Yes | ||
+ | |- | ||
+ | | JudaTexViewer || Yes || Yes || Yes | ||
+ | |- | ||
+ | | ModelViewer || Yes || Yes || Yes | ||
+ | |- | ||
+ | | MotionBlurDoF || Yes || Yes || Yes | ||
+ | |- | ||
+ | | Ocean || Yes || Yes || Yes | ||
+ | |- | ||
+ | | OrderIndependentTransparency || Yes || Yes || Yes | ||
+ | |- | ||
+ | | ParticleEditor || Yes || Yes || Yes | ||
+ | |- | ||
+ | | PostProcessing || Yes || Yes || Yes | ||
+ | |- | ||
+ | | ProceduralTex || Yes || Yes || Yes | ||
+ | |- | ||
+ | | Reflection || Yes || Yes || Yes | ||
+ | |- | ||
+ | | ScenePlayer || Yes || Yes || Yes | ||
+ | |- | ||
+ | | ShadowCubemap || Yes || Yes || Yes | ||
+ | |- | ||
+ | | SSSSS || Yes || Yes || Yes | ||
+ | |- | ||
+ | | SubSurface || Yes || Yes || Yes | ||
+ | |- | ||
+ | | Text || Yes || Yes || Yes | ||
+ | |- | ||
+ | | VideoTexture || Yes || Yes || Yes | ||
+ | |} | ||
+ | |||
+ | === D3D11 level 10.1 === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 | ||
+ | |- | ||
+ | ! Last test !! 2014/6/15 !! N/A !! 2014/6/15 | ||
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
Line 58: | Line 110: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NVS 4200M || NV Geforce GTX680 || | + | ! Sample !! NVS 4200M || NV Geforce GTX680 || Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/15 !! 2013/12/17 !! 2014/6/15 |
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes | ||
Line 110: | Line 162: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NVS 4200M | + | ! Sample !! NVS 4200M || Intel HD3000 |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/15 || 2014/6/15 |
|- | |- | ||
− | | AtmosphericScattering || | + | | AtmosphericScattering || Yes || Yes |
|- | |- | ||
− | | CascadedShadowMap || | + | | CascadedShadowMap || Yes || Yes |
|- | |- | ||
− | | CausticsMap || '''No SM3''' | + | | CausticsMap || '''No SM3''' || '''No SM3''' |
|- | |- | ||
− | | DeferredRendering || | + | | DeferredRendering || Yes || Yes |
|- | |- | ||
− | | DetailedSurface || | + | | DetailedSurface || Yes || Yes |
|- | |- | ||
− | | GlobalIllumination || | + | | GlobalIllumination || Yes || Yes |
|- | |- | ||
− | | GPUParticleSystem || '''No SM3''' | + | | GPUParticleSystem || '''No SM3''' || '''No SM3''' |
|- | |- | ||
− | | JudaTexViewer || | + | | JudaTexViewer || Yes || Yes |
|- | |- | ||
− | | ModelViewer || | + | | ModelViewer || Yes || Yes |
|- | |- | ||
− | | MotionBlurDoF || | + | | MotionBlurDoF || Yes || Yes |
|- | |- | ||
− | | Ocean || '''No SM3''' | + | | Ocean || '''No SM3''' || '''No SM3''' |
|- | |- | ||
− | | OrderIndependentTransparency || | + | | OrderIndependentTransparency || Yes || Yes |
|- | |- | ||
− | | ParticleEditor || Yes | + | | ParticleEditor || Yes || Yes |
|- | |- | ||
− | | PostProcessing || | + | | PostProcessing || Yes || Yes |
|- | |- | ||
− | | ProceduralTex || | + | | ProceduralTex || Yes || Yes |
|- | |- | ||
− | | Reflection || ''' | + | | Reflection || '''Yes but no SSR''' || '''Yes but no SSR''' |
|- | |- | ||
− | | ScenePlayer || | + | | ScenePlayer || Yes || Yes |
|- | |- | ||
− | | ShadowCubemap || Yes | + | | ShadowCubemap || Yes || Yes |
|- | |- | ||
− | | SSSSS || '''No | + | | SSSSS || '''No depth texture''' || '''No depth texture''' |
|- | |- | ||
− | | SubSurface || Yes | + | | SubSurface || Yes || Yes |
|- | |- | ||
− | | Text || Yes | + | | Text || Yes || Yes |
|- | |- | ||
− | | VideoTexture || Yes | + | | VideoTexture || Yes || Yes |
|} | |} | ||
Line 164: | Line 216: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/15 |
|- | |- | ||
− | | AtmosphericScattering || '''Too many arithmetic instruction ( | + | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' |
|- | |- | ||
− | | CascadedShadowMap || ''' | + | | CascadedShadowMap || '''Too many dependent texture look up''' |
|- | |- | ||
| CausticsMap || '''No SM3''' | | CausticsMap || '''No SM3''' | ||
|- | |- | ||
− | | DeferredRendering || ''' | + | | DeferredRendering || '''Too many dependent texture look up''' |
|- | |- | ||
| DetailedSurface || '''Can't unroll shader''' | | DetailedSurface || '''Can't unroll shader''' | ||
|- | |- | ||
− | | GlobalIllumination || ''' | + | | GlobalIllumination || '''Too many dependent texture look up''' |
|- | |- | ||
| GPUParticleSystem || '''No SM3''' | | GPUParticleSystem || '''No SM3''' | ||
|- | |- | ||
− | | JudaTexViewer || | + | | JudaTexViewer || Yes |
|- | |- | ||
− | | ModelViewer || ''' | + | | ModelViewer || '''Too many dependent texture look up''' |
|- | |- | ||
| MotionBlurDoF || '''Can't unroll shader''' | | MotionBlurDoF || '''Can't unroll shader''' | ||
Line 192: | Line 244: | ||
| ParticleEditor || Yes | | ParticleEditor || Yes | ||
|- | |- | ||
− | | PostProcessing || ''' | + | | PostProcessing || '''Too many dependent texture look up''' |
|- | |- | ||
− | | ProceduralTex || ''' | + | | ProceduralTex || '''Too many dependent texture look up''' |
|- | |- | ||
| Reflection || '''Can't unroll shader''' | | Reflection || '''Can't unroll shader''' | ||
|- | |- | ||
− | | ScenePlayer || ''' | + | | ScenePlayer || '''Too many dependent texture look up''' |
|- | |- | ||
− | | ShadowCubemap || | + | | ShadowCubemap || Yes |
|- | |- | ||
− | | SSSSS || '''No | + | | SSSSS || '''No depth texture''' |
|- | |- | ||
| SubSurface || Yes | | SubSurface || Yes | ||
Line 216: | Line 268: | ||
! Sample !! NVS 4200M | ! Sample !! NVS 4200M | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/15 |
|- | |- | ||
− | | AtmosphericScattering || '''Too many arithmetic instruction ( | + | | AtmosphericScattering || '''Too many arithmetic instruction (510/64)''' |
|- | |- | ||
− | | CascadedShadowMap || ''' | + | | CascadedShadowMap || '''Too many dependent texture look up''' |
|- | |- | ||
| CausticsMap || '''No SM3''' | | CausticsMap || '''No SM3''' | ||
|- | |- | ||
− | | DeferredRendering || ''' | + | | DeferredRendering || '''Too many dependent texture look up''' |
|- | |- | ||
| DetailedSurface || '''Can't unroll shader''' | | DetailedSurface || '''Can't unroll shader''' | ||
|- | |- | ||
− | | GlobalIllumination || ''' | + | | GlobalIllumination || '''Too many dependent texture look up''' |
|- | |- | ||
| GPUParticleSystem || '''No SM3''' | | GPUParticleSystem || '''No SM3''' | ||
|- | |- | ||
− | | JudaTexViewer || | + | | JudaTexViewer || Yes |
|- | |- | ||
− | | ModelViewer || ''' | + | | ModelViewer || '''Too many dependent texture look up''' |
|- | |- | ||
| MotionBlurDoF || '''Can't unroll shader''' | | MotionBlurDoF || '''Can't unroll shader''' | ||
Line 242: | Line 294: | ||
| OrderIndependentTransparency || '''No depth texture''' | | OrderIndependentTransparency || '''No depth texture''' | ||
|- | |- | ||
− | | ParticleEditor || | + | | ParticleEditor || Yes |
|- | |- | ||
− | | PostProcessing || ''' | + | | PostProcessing || '''Too many dependent texture look up''' |
|- | |- | ||
− | | ProceduralTex || ''' | + | | ProceduralTex || '''Too many dependent texture look up''' |
|- | |- | ||
| Reflection || '''Can't unroll shader''' | | Reflection || '''Can't unroll shader''' | ||
|- | |- | ||
− | | ScenePlayer || ''' | + | | ScenePlayer || '''Too many dependent texture look up''' |
|- | |- | ||
− | | ShadowCubemap || | + | | ShadowCubemap || Yes |
|- | |- | ||
− | | SSSSS || '''No | + | | SSSSS || '''No depth texture''' |
|- | |- | ||
| SubSurface || Yes | | SubSurface || Yes | ||
Line 268: | Line 320: | ||
! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 || Intel HD3000 | ! Sample !! NVS 4200M || NV Geforce GTX680 || AMD FirePro 2270 || Intel HD3000 | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/21 !! 2013/12/13 !! N/A !! 2014/6/21 |
|- | |- | ||
| AtmosphericScattering || Yes || Yes || Yes || Yes | | AtmosphericScattering || Yes || Yes || Yes || Yes | ||
Line 318: | Line 370: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Sample !! NVS 4200M with | + | ! Sample !! NVS 4200M with ANGLE |
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/14 |
|- | |- | ||
− | | AtmosphericScattering | + | | AtmosphericScattering || Yes |
|- | |- | ||
− | | CascadedShadowMap || Yes | + | | CascadedShadowMap || Yes |
|- | |- | ||
− | | CausticsMap || Yes | + | | CausticsMap || Yes |
|- | |- | ||
− | | DeferredRendering || Yes | + | | DeferredRendering || Yes |
|- | |- | ||
− | | DetailedSurface | + | | DetailedSurface || Yes |
|- | |- | ||
− | | GlobalIllumination || Yes | + | | GlobalIllumination || Yes |
|- | |- | ||
− | | GPUParticleSystem || Yes | + | | GPUParticleSystem || Yes |
|- | |- | ||
− | | JudaTexViewer | + | | JudaTexViewer || Yes |
|- | |- | ||
− | | ModelViewer || Yes | + | | ModelViewer || Yes |
|- | |- | ||
− | | MotionBlurDoF || Yes | + | | MotionBlurDoF || Yes |
|- | |- | ||
− | | Ocean || Yes | + | | Ocean || Yes |
|- | |- | ||
− | | OrderIndependentTransparency | + | | OrderIndependentTransparency || Yes |
|- | |- | ||
− | | ParticleEditor || Yes | + | | ParticleEditor || Yes |
|- | |- | ||
− | | PostProcessing || Yes | + | | PostProcessing || Yes |
|- | |- | ||
− | | ProceduralTex | + | | ProceduralTex || Yes |
|- | |- | ||
− | | Reflection || Yes | + | | Reflection || Yes |
|- | |- | ||
− | | ScenePlayer || Yes | + | | ScenePlayer || Yes |
|- | |- | ||
− | | ShadowCubemap || Yes | + | | ShadowCubemap || Yes |
|- | |- | ||
− | | SSSSS || '''No MRT | + | | SSSSS || '''No MRT''' |
|- | |- | ||
− | | SubSurface | + | | SubSurface || Yes |
|- | |- | ||
− | | Text | + | | Text || Yes |
|- | |- | ||
− | | VideoTexture | + | | VideoTexture || Yes |
|} | |} | ||
Line 372: | Line 424: | ||
! Sample !! Google SDK emulator | ! Sample !! Google SDK emulator | ||
|- | |- | ||
− | ! Last test !! | + | ! Last test !! 2014/6/26 |
+ | |- | ||
+ | | AtmosphericScattering || Yes | ||
+ | |- | ||
+ | | CascadedShadowMap || Yes | ||
+ | |- | ||
+ | | CausticsMap || '''No SM3''' | ||
+ | |- | ||
+ | | DeferredRendering || Yes | ||
+ | |- | ||
+ | | DetailedSurface || '''No file mapping''' | ||
+ | |- | ||
+ | | GlobalIllumination || Yes | ||
+ | |- | ||
+ | | GPUParticleSystem || '''No SM3''' | ||
+ | |- | ||
+ | | JudaTexViewer || '''No file mapping''' | ||
+ | |- | ||
+ | | ModelViewer || Yes | ||
+ | |- | ||
+ | | MotionBlurDoF || '''No python''' | ||
+ | |- | ||
+ | | Ocean || '''No SM3''' | ||
+ | |- | ||
+ | | OrderIndependentTransparency || Yes | ||
+ | |- | ||
+ | | ParticleEditor || Yes | ||
+ | |- | ||
+ | | PostProcessing || Yes | ||
+ | |- | ||
+ | | ProceduralTex || Yes | ||
+ | |- | ||
+ | | Reflection || Yes | ||
+ | |- | ||
+ | | ScenePlayer || '''No python''' | ||
+ | |- | ||
+ | | ShadowCubemap || '''Not enough memory''' | ||
+ | |- | ||
+ | | SSSSS || '''No MRT''' | ||
+ | |- | ||
+ | | SubSurface || Yes | ||
|- | |- | ||
| Text || Yes | | Text || Yes | ||
+ | |- | ||
+ | | VideoTexture || '''Yes (No Dshow)''' | ||
|} | |} |
Revision as of 10:34, 28 June 2014
This is the regression testing results on KlayGE's development version.
Contents
Windows
D3D11 level 11.0
Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 |
---|---|---|---|
Last test | 2014/6/6 | 2014/6/6 | N/A |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
ModelViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
D3D11 level 10.1
Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
---|---|---|---|
Last test | 2014/6/15 | N/A | 2014/6/15 |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
ModelViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
D3D11 level 10.0
Sample | NVS 4200M | NV Geforce GTX680 | Intel HD3000 |
---|---|---|---|
Last test | 2014/6/15 | 2013/12/17 | 2014/6/15 |
AtmosphericScattering | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes |
ModelViewer | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes |
SSSSS | Yes | Yes | Yes |
SubSurface | Yes | Yes | Yes |
Text | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes |
D3D11 level 9.3
Sample | NVS 4200M | Intel HD3000 |
---|---|---|
Last test | 2014/6/15 | 2014/6/15 |
AtmosphericScattering | Yes | Yes |
CascadedShadowMap | Yes | Yes |
CausticsMap | No SM3 | No SM3 |
DeferredRendering | Yes | Yes |
DetailedSurface | Yes | Yes |
GlobalIllumination | Yes | Yes |
GPUParticleSystem | No SM3 | No SM3 |
JudaTexViewer | Yes | Yes |
ModelViewer | Yes | Yes |
MotionBlurDoF | Yes | Yes |
Ocean | No SM3 | No SM3 |
OrderIndependentTransparency | Yes | Yes |
ParticleEditor | Yes | Yes |
PostProcessing | Yes | Yes |
ProceduralTex | Yes | Yes |
Reflection | Yes but no SSR | Yes but no SSR |
ScenePlayer | Yes | Yes |
ShadowCubemap | Yes | Yes |
SSSSS | No depth texture | No depth texture |
SubSurface | Yes | Yes |
Text | Yes | Yes |
VideoTexture | Yes | Yes |
D3D11 level 9.2
Sample | NVS 4200M |
---|---|
Last test | 2014/6/15 |
AtmosphericScattering | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up |
CausticsMap | No SM3 |
DeferredRendering | Too many dependent texture look up |
DetailedSurface | Can't unroll shader |
GlobalIllumination | Too many dependent texture look up |
GPUParticleSystem | No SM3 |
JudaTexViewer | Yes |
ModelViewer | Too many dependent texture look up |
MotionBlurDoF | Can't unroll shader |
Ocean | No SM3 |
OrderIndependentTransparency | No depth texture |
ParticleEditor | Yes |
PostProcessing | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up |
Reflection | Can't unroll shader |
ScenePlayer | Too many dependent texture look up |
ShadowCubemap | Yes |
SSSSS | No depth texture |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
D3D11 level 9.1
Sample | NVS 4200M |
---|---|
Last test | 2014/6/15 |
AtmosphericScattering | Too many arithmetic instruction (510/64) |
CascadedShadowMap | Too many dependent texture look up |
CausticsMap | No SM3 |
DeferredRendering | Too many dependent texture look up |
DetailedSurface | Can't unroll shader |
GlobalIllumination | Too many dependent texture look up |
GPUParticleSystem | No SM3 |
JudaTexViewer | Yes |
ModelViewer | Too many dependent texture look up |
MotionBlurDoF | Can't unroll shader |
Ocean | No SM3 |
OrderIndependentTransparency | No depth texture |
ParticleEditor | Yes |
PostProcessing | Too many dependent texture look up |
ProceduralTex | Too many dependent texture look up |
Reflection | Can't unroll shader |
ScenePlayer | Too many dependent texture look up |
ShadowCubemap | Yes |
SSSSS | No depth texture |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
OpenGL
Sample | NVS 4200M | NV Geforce GTX680 | AMD FirePro 2270 | Intel HD3000 |
---|---|---|---|---|
Last test | 2014/6/21 | 2013/12/13 | N/A | 2014/6/21 |
AtmosphericScattering | Yes | Yes | Yes | Yes |
CascadedShadowMap | Yes | Yes | Yes | Yes |
CausticsMap | Yes | Yes | Yes | Yes |
DeferredRendering | Yes | Yes | Yes | Yes |
DetailedSurface | Yes | Yes | Yes | Yes |
GlobalIllumination | Yes | Yes | Yes | Yes |
GPUParticleSystem | Yes | Yes | Yes | Yes |
JudaTexViewer | Yes | Yes | Yes | Yes |
ModelViewer | Yes | Yes | Yes | Yes |
MotionBlurDoF | Yes | Yes | Yes | Yes |
Ocean | Yes | Yes | Yes | Yes |
OrderIndependentTransparency | Yes | Yes | Yes | Yes |
ParticleEditor | Yes | Yes | Yes | Yes |
PostProcessing | Yes | Yes | Yes | Yes |
ProceduralTex | Yes | Yes | Yes | Yes |
Reflection | Yes | Yes | Yes | Yes |
ScenePlayer | Yes | Yes | Yes | Yes |
ShadowCubemap | Yes | Yes | Yes | Yes |
SSSSS | Yes | Yes | N/A | Yes |
SubSurface | Yes | Yes | Yes | Yes |
Text | Yes | Yes | Yes | Yes |
VideoTexture | Yes | Yes | Yes | Yes |
OpenGL ES
Sample | NVS 4200M with ANGLE |
---|---|
Last test | 2014/6/14 |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | Yes |
DeferredRendering | Yes |
DetailedSurface | Yes |
GlobalIllumination | Yes |
GPUParticleSystem | Yes |
JudaTexViewer | Yes |
ModelViewer | Yes |
MotionBlurDoF | Yes |
Ocean | Yes |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | Yes |
ShadowCubemap | Yes |
SSSSS | No MRT |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes |
Android
Sample | Google SDK emulator |
---|---|
Last test | 2014/6/26 |
AtmosphericScattering | Yes |
CascadedShadowMap | Yes |
CausticsMap | No SM3 |
DeferredRendering | Yes |
DetailedSurface | No file mapping |
GlobalIllumination | Yes |
GPUParticleSystem | No SM3 |
JudaTexViewer | No file mapping |
ModelViewer | Yes |
MotionBlurDoF | No python |
Ocean | No SM3 |
OrderIndependentTransparency | Yes |
ParticleEditor | Yes |
PostProcessing | Yes |
ProceduralTex | Yes |
Reflection | Yes |
ScenePlayer | No python |
ShadowCubemap | Not enough memory |
SSSSS | No MRT |
SubSurface | Yes |
Text | Yes |
VideoTexture | Yes (No Dshow) |