Ticket #89 (closed enhancement: fixed)
Refactor flipping in rendering system
Reported by: | gongminmin | Owned by: | gongminmin |
---|---|---|---|
Priority: | major | Milestone: | 4.1.0 |
Component: | Core-Rendering system | Version: | 4.0.0 |
Keywords: | Cc: |
Description
1. Move the RequiresFlipping?() from FrameBuffer? to RenderEngine?, since it's rendering engine dependent, not per-frame buffer dependent.
2. Add a pre-defined macro KLAYGE_FLIPPING to shader, instead of a variable.
3. Consider flipping in CubeMapViewVector?.
Change History
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