Ticket #168 (closed enhancement: fixed) — at Version 1

Opened 11 years ago

Last modified 11 years ago

Utilize discard framebuffer to speed up render target switch

Reported by: gongminmin Owned by: gongminmin
Priority: major Milestone: 4.4.0
Component: Core-Rendering system Version: 4.3.0
Keywords: Cc:

Description (last modified by gongminmin) (diff)

Render target switch requires GPUs to restore data from memory. EXT_discard_framebuffer in OpenGL ES and DiscardView? in D3D11.1 speed up this process, especially on tile-based hardware.

Change History

Changed 11 years ago by gongminmin

  • status changed from new to closed
  • resolution set to fixed
  • description modified (diff)
  • milestone set to 4.4.0

Done in changeset #94b2a48ddffe1250ae9c0f0d2adff30922491177.

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