Ticket #168 (new enhancement) — at Initial Version
Utilize discard framebuffer to speed up render target switch
Reported by: | gongminmin | Owned by: | gongminmin |
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Priority: | major | Milestone: | 4.4.0 |
Component: | Core-Rendering system | Version: | 4.3.0 |
Keywords: | Cc: |
Description
Render target switch requires GPUs to restore data from memory. EXT_discard_framebuffer in OpenGL/ES and DiscardFrameBuffer? in D3D11.1 speed up this process, especially on tile-based hardware.
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