Ticket #156 (closed enhancement: fixed)
Object update in a separated thread
Reported by: | gongminmin | Owned by: | gongminmin |
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Priority: | major | Milestone: | 4.4.0 |
Component: | Core-Scene manager | Version: | 4.3.0 |
Keywords: | Cc: |
Description
Put logical calculation into a separated thread to make object update independent to frame rate. Inspired by oz01.
Change History
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