Custom Query (259 matches)
Results (25 - 27 of 259)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#32 | fixed | Implement Skinning with Dual Quaternions | gongminmin | gongminmin |
description |
Ref in http://isg.cs.tcd.ie/projects/DualQuaternions/ 1. Add DQ in exporters. 2. Add DQ rendering. |
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#34 | fixed | Light volume in GI's virtual point light | gongminmin | gongminmin |
description |
Use light volume to speed up VPL |
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#35 | fixed | Support render-to-texture-array | gongminmin | gongminmin |
description |
Support D3D10+'s render to texture array |
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