After porting glloader to Android, KlayGE can be run on Android too. Technically, it’s only a empty framework.
Since I don’t have a real Android device, and the emulator can’t run OpenGL ES 2, I have to test it on an old Asus EeePC with Android x86. The empty framework “EmptyApp” runs well on it:
Yes, it’s only Clear. No file reading, no font rendering. But as the very first step, it’s necessary.