转眼6个月过去了,又到了KlayGE新版本发布的时间。这次的版本号升到了4.13。在这个过程中,有很多朋友通过github和论坛提供了宝贵的建议和bug报告,在此表示感谢。由于这半年来工作比较忙,又因为有了其他的开源项目,能花在KlayGE上的时间少了很多,以至于计划的功能没有全部完成,尽请见谅。
How time flies. It’s another 6 months. A new version of KlayGE, 4.13, is ready to go. During this development cycle, many users provide great suggestions and bug reports via github and the forum. Thanks again for all your helps. Since I’m a little busy on work in the last half year, and I have more open source projects to work, my spare time on KlayGE is much lesser then before. Not all planned features are finished. Apologies if there is any problem in this release.
KlayGE 4.13的主要更新如下:
The highlight features of KlayGE 4.13 are:
引擎方面的改进
Improvements in engine
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Deferred rendering可以开启硬件MSAA。
Hardware MSAA in deferred rendering framework.
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支持渲染到MSAA纹理。
Render to MSAA texture support.
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增强RenderTechnique的代码复用。
Enhance the code reuse ability of RenderTechnique.
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利用多项新的硬件功能来加速渲染。
Use new hardware features to speed up rendering.[/zh]
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新增Media foundation的视频插件。
[en]A new video playback plugin based on media foundation.
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更高效的文件打包系统。
A more efficient file packing system.
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KGEditor的性能优化。
Performance optimizations in KGEditor.
工程方面的改进
Improvements in engineering
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重构了编译脚本。
Refactor on building scripts.
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用CMake管理C#工程。
Managing C# projects with CMake.
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对代码中关闭warning情况进行了清理。
Cleanups disabled warnings.
其他改进
Others
KlayGE 4.13仍然使用双协议:开放源代码的GPL和封闭的KlayGE Proprietary License(KPL)。详细情况请见
Licensing。
KlayGE 4.13 is still in dual licensing: A open source license GPL and a proprietary one KlayGE Proprietary License (KPL). Details in
Licensing.
You can download KlayGE 4.13 here.
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