经过长时间的筹划,今天正式宣布开始次世代评测软件KlayMark的开发。
简介
KlayMark将以KlayGE为引擎,定位为一款集各种先进渲染技术于一身的跨平台评测软件。在提供赏心悦目的画面同时,对系统的性能作出综合评价。不论是PC平台还是移动平台,KlayMark将提供统一的计分方式,使得不同平台之间的得分具有可比性。
虽然动用到许多新技术,但KlayMark仍会保持极高的效率、较低的配置、良好的跨平台能力等特点。
发布计划
KlayMark的源代码将迟于二进制版本发布,类似Doom和Quake的方法。
由于平台的差异,KlayMark 1.0的发布将分拨进行。
Wave 1:预计开发周期1年。Windows平台支持D3D10+和OpenGL,Android平台支持Tegra 2+的平板。
Wave 2:Android平台支持PowerVR 5+、Mali-4+的平板和手机,支持iOS平台。
Wave 3:支持MacOSX和Linux。
After a long planning, I’m glad to announce that we are starting to develop a next-gen benchmark software: KlayMark.
Introduction
KlayMark uses KlayGE as its engine. It’s a cross-platform benchmark software, which utilities a variety of advanced rendering technologies. While providing great visual quality, it marks the system’s overall performance. For both PC and mobile platform, KlayMark uses a uniform marking method. So that the scores between different platforms are comparable.
Although many new technologies are integrated, KlayMark will still in very high efficiency, low system requirement, and good cross-platform ability.
Release plan
The source code of KlayMark will be released later than it’s binary edition, just like the way in Doom and Quake.
Considering the differences between platforms, the release of KlayMark 1.0 will be separated into several waves.
Wave 1: The development cycle is about 1 year. Support D3D10+ and OpenGL on Windows. Support pad with Tegra 2+ on Android.
Wave 2: Support pad and phone with PowerVR 5+, Mali-4+ on Android. Support iOS.
Wave 3: Support MacOSX and Linux.
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