KlayGE经历了3.12的合作开发的成功之后,正式向着下一个大版本4.0迈进!4.0不追求有多少新功能,主要目标是对现有的东西进行整合和优化,成为更有效更简单实用的开发框架。该版本大约在2011年12月份发布,这里列出目前的新功能计划。
系统要求变化
必然出现
这些特性一定会出现在KlayGE 4.0中,都有明确的实现方法,不确定性因素较小。
可能出现
可能出现的特性要么存在比较大不确定性,要么优先级较低,是否会出现在KlayGE 4.0取决于时间关系。
不会出现
这些东西不会在KlayGE 4.0中出现,所以不必再提了。
这些功能都作为ticket记录在trac上了,欢迎有兴趣的朋友查看和修改。还有一些功能还未放入4.0的计划,也在trac上可以查到。
After the successfully cooperative development of KlayGE 3.12, it’s now running to the next major version 4.0! The main target of version 4.0 is not adding new features, but integrating and optimizing the exists stuffs to make the framework more efficient and practical. This version will be release at about December, 2011. Here’s the planning:
Changes of system reqiurements:
- A graphics card with Shader Model 4.0 support
Determined
These features are determined to release with KlayGE 4.0. They are all with no uncertainty.
Maybe
These features have uncertainty in implement, or with lower priority. Whether they are released with KlayGE 4.0 depend on time frame.
Will not
These stuffs will not released with KlayGE 4.0.
- Editors
- Complete documents
They are recored as tickets in trac. Feel free to check them there. Some features are not in the planning of 4.0 can also be found in the trac.
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