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简单检测浮点数是否是NaN的方法
Jan
31
Trick
From
KlayGE游戏引擎
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KlayGE游戏引擎
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偶然发现了一个检测浮点数是否是NaN的做法:如果f == f返回false,就表示f是NaN。对于float和double都管用。
一种新的AA方法:Subpixel Reconstruction Antialiasing
KlayGE的PNTriangle例子支持Instanced Tessellation了
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Comments
kk
February 6th, 2011 at 7:39 PM
什么方法?
GONG Minmin
February 6th, 2011 at 8:15 PM
帖子内容不是写了吗
LL
February 14th, 2011 at 3:08 PM
OGRE里就是这样d。。
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