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Completed "Physically-based Rendering in Game"
完整的“游戏中基于物理的渲染”
Jan
2
Tech article
From
KlayGE游戏引擎
, post
http://www.klayge.org/?p=622
转载请注明出处为
KlayGE游戏引擎
,本文的永久链接为
http://www.klayge.org/?p=622
前一阵子连载的“
游戏中基于物理的渲染
”系列文章经过整理,现在有一个完整的版本放在wiki网站:
http://www.klayge.org/wiki/index.php?title=%E5%9F%BA%E4%BA%8E%E7%89%A9%E7%90%86%E7%9A%84BRDF
。这个版本把字里行间的公式替换成了文本,而不是图片的表达方式,载入速度和连贯性有所提高。
The “Physically-based Rendering in Game” serial have a cleaned version now at KlayGE’s wiki website:
http://www.klayge.org/wiki/index.php?title=Physically-based_BRDF
.
[ZZ]PS3私有密钥遭破译 系统彻底告破
Direct3D9 extension texture format
Direct3D9的扩展纹理格式
BRDF
,
PBR
,
Rendering
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