Skip to content
Home
API
CUDA
DirectX
Mantle
OpenGL
OpenGL ES
WebGL
GPU
KlayGE
DXBC2GLSL
glloader
KFL
kfont
KlayMark
MeshMLLib
Mobile
News
Physics
Resource
Model
Tool
Tech article
Trick
Uncategorized
Website
KlayGE游戏引擎
To arm your engine with cutting-edge technology
About
KlayGE technology features
Features
FAQ
Wishlist
CPU-T
Licensing
Developers
Source Code
Trac
中文论坛
International Forum
Downloads
Meshes
Docs
Wiki
D3D9 vs D3D1x
KlayGE中的字体系统
开发资料
Gallery
KlayGE 3.8.0 Released
KlayGE 3.8.0发布
Mar
1
KlayGE
From
KlayGE游戏引擎
, post
http://www.klayge.org/?p=15
转载请注明出处为
KlayGE游戏引擎
,本文的永久链接为
http://www.klayge.org/?p=15
支持DX10,DX11和OpenGL 3.0
改成DLL的形式
增加了描述UI的UIML文件格式和编译器
增加了ElementAccessHint和ElementInitData
支持硬件depth texture
支持BC4/BC5纹理压缩
去掉了归一化cubemap生成器
多线程资源载入
支持Procedural Texture
Support DX10, DX11 and OpenGL 3.0
Released as DLL
Add UIMI file format and compiler to describ UI
Add ElementAccessHint and ElementInitData
Support hardware depth texture
Support BC4/BC5 texture compression
Remove the normalized cubemap generator
Multi-threaded resource loading
Support procedural Texture
Forecast of KlayGE 3.8.0
KlayGE 3.8.0预告
Forecast of KlayGE 3.9.0
KlayGE 3.9.0预告
release
Comments
Comments are closed.
RSS
feed for this post (comments)
KlayGE游戏引擎
中文
English
Blogroll
OpenGPU Forum (开源图形处理器论坛)
SALVIA软件渲染器
Xbox笔记
Tags
3rd party
AA
Adreno
AMD
Android
anti-alias
BC7
boost
BRDF
C++11
cmake
CUDA
D3D11
D3D12
Deferred
driver
engineering
extension
git
GLSL
GPGPU
hash
hdr
hg
HLSL
Intel
iOS
Kinect
Mali
NDK
NVIDIA
PBR
plan
PVR
release
Rendering
SDK
shader
shadow
SIGGRAPH
SRAA
Stereo
TBDR
Tegra
Tessellation
Categories
API
CUDA
DirectX
Mantle
OpenGL
OpenGL ES
WebGL
GPU
KlayGE
DXBC2GLSL
glloader
KFL
kfont
KlayMark
MeshMLLib
Mobile
News
Physics
Resource
Model
Tool
Tech article
Trick
Uncategorized
Website
Sponsors
In-site Search
Copyright © 2025 KlayGE游戏引擎
Design by
SRS Solutions
top
Comments