[zh]
支持DX10,DX11和OpenGL 3.0
改成DLL的形式
增加了描述UI的UIML文件格式和编译器
增加了ElementAccessHint和ElementInitData
支持硬件depth texture
支持BC4/BC5纹理压缩
去掉了归一化cubemap生成器
多线程资源载入
支持Procedural Texture[/zh]
[en]
Support DX10, DX11 and OpenGL 3.0
Released as DLL
Add UIMI file format and compiler to describ UI
Add ElementAccessHint and ElementInitData
Support hardware depth texture
Support BC4/BC5 texture compression
Remove the normalized cubemap generator
Multi-threaded resource loading
Support procedural Texture[/en]