经过这段时间的开发,KlayGE 3.8.0即将在2月底之前出炉。 支持的渲染插件有D3D9/D3D10/D3D11/OpenGL,
将成为第一个支持D3D11的游戏引擎!
同时,由于可以在一定程度上把D3D10的shader编译成D3D9的shader,D3D10的支持程度将会极大地提升,除了上次提到的那4个特性,还可以全面支持Geometry Shader和Integer Texture,甚至Stream output。
After monthes of development, KlayGE 3.8.0 be released at the end of February. Rendering plug-ins contain D3D9/D3D10/D3D11/OpenGL.
KlayGE will be the first D3D11-supported game engine!
To a certain extent, a D3D10 shader can be compiled to D3D9 shader. The support capability of D3D10 will be greatly enhanced. Aside of those 4 features mentioned previously, Geometry Shader and Integer Texture, and even Stream output, can be fully supported now.
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